Wed Dec 09, 2020 12:17 pm
A few years back I organized a five-season decades-themed franchise league, with a cap of $80MM in season one and going $10MM higher each season. Each season, the league-wide ERA was modestly higher. At $80MM it was 4.39 and at $120MM it was a touch over 5. The steps up in between were of consistent size.
If you’re looking for statistical accuracy on an individual player level with 365 or any baseball sim, you need to make your player pool representative of a real-life season, including a significant number of average and below players. A cap of $70-$80MM is about as high as you can go in that context.
I don’t think statistical accuracy is the primary goal for a majority of 365 ATG players. It’s more about the challenge of unlocking winning card combinations at various caps. I prefer lower cap leagues because I like “realistic” results, but when building a roster, I always wish I had just a little more money! The ATG set is filled with, well, hundreds of ATG yearly performances, and like a teenager left alone at home for the weekend by his imbibing parents, it’s hard not to invite friends over and hit the liquor cabinet.