My ATG Experiment

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visick

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Re: My ATG Experiment

PostThu Jan 10, 2013 7:44 pm

Sounds like a theme league to me.

6 teams with ONLY + clutch
6 teams with ONLY - clutch.

:D
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Valen

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Re: My ATG Experiment

PostFri Jan 11, 2013 12:47 am

Interesting concept. Just those 2 categories? What about all those who have even no clutch symbols at all and are thus clutch neutral? Ineligible, Fair game for all? Or even better a whole third category?

Negative clutch
neutral
positive clutch

Give me a few days to manipulate the spreadsheet and get some percentages of how many players fall in to which categories. If the numbers of available players are even for all of the above we could have a division for each category. After I do my research I will give percentages of players who fit all of the above and perhaps a breakdown of numbers for various levels of clutchness. Then we can discuss further.

Might need to take the time to import in to Access so I can build queries to define the breakdowns so each group has same number of players available to them.
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visick

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Re: My ATG Experiment

PostFri Jan 11, 2013 2:30 am

Sounds interesting...

If I can help somehow, LMK.
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fraank123

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Re: My ATG Experiment

PostSat Jan 12, 2013 3:43 am

I'm not sure if this would help any at all but I while back I was in a league that explored several different factors including positive/negative clutch. (My team consisted of pitchers who were better vs the opposite handed hitters and hitters better vs the same handed pitchers) The league was an ATG6 league and the rosters were pretty much predetermined by the commissioner, unfortunately I can't recall who the commish was. If you are interested, the link to the league is:

http://onlinegames.strat-o-matic.com/le ... ers/156772

I will also look for the link to the MB discussion of the league in case you want to access it for your research.

I haven't really explored clutch performances yet but am looking to learn more about it and would be interested in taking part in this league.
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Valen

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Re: My ATG Experiment

PostSun Jan 13, 2013 5:30 pm

As I have played with the numbers and sorted the player list in different ways began arriving at a conclusion. Players with multiple cards make it problematic to target ranges where each group has equal number of players to choose from. Simple count seems to favor negative clutch but many of those in that group were just bad players and thus would not be used by anyone regardless of theme.

So I have arrived back at what vsick initially suggested, a simple 6 negative and 6 positive teams. But that still leaves with a couple questions.

Seems natural to have 2 of each one in each division to evenly distribute them. Would that be desirable?

What to do with those players who have no clutch symbols and are thus clutch neutral?
Should they be eligible for either group to use?
Should they just be excluded?

We are talking about roughly 180 cards. and most of those have alternative version with clutch symbols. So not that many would be excluded. If it is a them of positive verses negative clutch teams my gut says exclude them.
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Valen

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Re: My ATG Experiment

PostSun Jan 13, 2013 5:55 pm

The thought occurs to me if one is going to test the ability of an all negative or all positive clutch to compete one might also test whether it makes a difference what park you are in. So thinking there should be breakdowns of parks for the 2 groups.
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dyork56

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Re: My ATG Experiment

PostMon Jan 14, 2013 11:02 am

This is an interesting concept!! I had pretty decent luck in my last team with mostly (certainly not all--I lost the desire to continue to search for them) + clutch guys. Decent luck can be defined as winning the division and, as usual, losing in the first round.

Great job!! If the theme gets off the ground, I may be interested.
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Outta Leftfield

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Champs! And 0-26 clutch!

PostMon Jan 14, 2013 2:16 pm

Here's a team that went 90-72 and won a championship. And it went 0-26 clutch!

http://onlinegames.strat-o-matic.com/team/misc/804909

I didn't deliberately search for negative clutch players, but when I realized I was so bad in the clutch I checked the cards and realized they were all negative. Still, the team could really hit, scoring 1159 runs in a 140M league.

Now, what's weird is that here's a team that went 0-3 in clutch situations (winning 98 games but losing in the semis).

http://onlinegames.strat-o-matic.com/team/misc/389261

That's quite a variation in terms of how often the clutch situation kicked it, 0-26 (with a team OBP of .378) vs 0-3 (with team OBP of .370). Anyway, clutch performance (which to me is the weirdest concept in strat) is just one of many factors, but you can win or lose with or without positive clutch.
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visick

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Re: My ATG Experiment

PostMon Jan 14, 2013 2:25 pm

Yes, you can win with + or - clutch hitters.

Having 4 $10 million + guys, and Pedro doesn't hurt though... :D

I'm sure your ballpark and salary cap have something to do with it as well.

Valen, I'm wondering if we could run 2 leagues simultaneously.
The 1st league would be ALL pitching parks and the 2nd a HR park.
Each league would then have 6 all + clutch players and 6 all - clutch.
$80 million

I would tend to think in a pitching environment, clutch would come into play more often as runs could be scarce.
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visick

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Re: My ATG Experiment

PostMon Jan 14, 2013 2:29 pm

Weird variation in clutch #'s Outta Leftfield.

Hard to believe there were ONLY 3 opportunities all season...
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