Why not a Pure Dice Roll Option

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mikemartinfl

  • Posts: 109
  • Joined: Wed Sep 26, 2012 2:42 pm

Re: Why not a Pure Dice Roll Option

PostMon Feb 22, 2016 11:49 am

Coudersport wrote:
scorehouse wrote:you might also find the chart that compares 1 to 2's to 3 's, etc. i.e. at 1/26 is equal to a 2/10. that's not the exact ratio but an example


I have seen that chart, it is helpful.



Here is the link to that chart:

http://www.baseballthinkfactory.org/btf ... atfldg.htm

Also, another strat link that you might like:
http://www.mfooz.com/bblog/wp-content/u ... efense.pdf

(thanks to whomever originally posted those way back when)
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mikemartinfl

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Re: Why not a Pure Dice Roll Option

PostMon Feb 22, 2016 11:49 am

And LOVE the idea of a pure dice roll option
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Valen

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Re: Why not a Pure Dice Roll Option

PostMon Feb 22, 2016 3:50 pm

A pure dice roll option would eliminate the advanced fatigue feature that is in use.
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scorehouse

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Re: Why not a Pure Dice Roll Option

PostMon Feb 22, 2016 5:20 pm

will you be able to use rp's as sp's? :mrgreen:
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Coudersport

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Re: Why not a Pure Dice Roll Option

PostMon Feb 22, 2016 8:52 pm

Valen wrote:A pure dice roll option would eliminate the advanced fatigue feature that is in use.


What is the advanced fatigue feature? and If I want to duplicate the card game, why would I care if it was removed?
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scorehouse

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Re: Why not a Pure Dice Roll Option

PostMon Feb 22, 2016 9:34 pm

in the card game there is no fatigue as you control it?
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