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- Joined: Thu Sep 06, 2012 11:27 pm
So you are left with the expectation that the 2 will basically give up 9 more singles than the 1
And losing 9 outs, which translates into 13-14 more at-bats that you allow your opponent to have. In ATG, that could be costly!!!
At the risk of getting into too much nuance, what Petrosian/Last Druid nicely summarizes are the rules under advanced "regular" (face-to-face) SOM leagues. Under this set of rules, outfield errors are indeed, with a few exceptions, 2-based errors that happen instead of outs.
But under the SOM super-advanced computerized game, especially with option "more running decisions", an outfield error doesn't always translate into a 2-based errors. Errors are basically partitioned in three categories:
1) Errors in what would otherwise be outs, but they are not always 2-based
2) Throwing errors, which are typically 1-base error
3) Errors on def-X hits, so instead of allowing a single, the outfielder allows a single+error. The lower the range, the more errors occur to hits.
I call it a partition because at the end of the season, as a general rule, players don't end up with more errors than expected. Expected errors, typically, for an outfielder who does not get injured, is one more than his e-rating. (7 errors for a e6).
To illustrate, in a recent league that just finished, Speaker (e4) made 4 errors:
Throwing error, allows the hitter to take an extra base
Traditional 2-based error
Traditional 2-based error
A one-base error on cf-X
In this case, Speaker had two 2-based errors, one 1-based error, and one throwing error. He cost his team 3 outs, instead of 4. By far, the error that cost less, in this set, was the throwing error, which allowed the other team to have a man on third base instead of second base with two outs (a marginal value, when there is two outs, the weight there is only 0.1 run or so).
Anyway, I took a big turn only to express the idea that outfielder errors are not as costly as they appear in the traditional way of playing Strat. So this gives a further advantage to the cf-1e11 fielder. My rule of thumb is to give them the weight of 0.6 runs to outfielder errors, which is slightly more than half the value in the traditional way (which is 1.04 runs...0.78 for allowing the equivalent of a double plus 0.26 for losing an out). But in fact, it should really depend on the range of the outfielder. A cf-3 will allow many more errors that allow hitters to take extra bases than a cf-1 (so it's a case of the worse, the better).
As for arm value, my own ratings then has the following formulas to assess the defensive value of arms for cf:
((MAX(-4;arm)+4)^1,9*0,4-4)) to which I add a -0.3 runs for the players who have a -5 arms. This translates the follow way:
+4: +15 runs
+3: +10 runs
+2: +6 runs
+1: +3 runs
0: 0 run
-1:-2.5 runs
-2: -4 runs
-3: -5 runs
-4: -5.5 runs
-5: -5.8 runs
As you see, there is a non-linear relationship, it's much worse to have a +4 arm than to have a -4 arm. This is based on simming strat seasons on the computer which showed this effect pretty clearly.
So if I compare using the 1e11 (0) player, instead of the cf-2e6 (-4) fielder,taking Petrosian's assumption:
Events X relative weights
Saving 5 doubles: 4.5 X (0.78 + 0.26)= 4.7 runs
Saving 9 singles: 9 X (0.47+0.26)=6.6 runs
Allowing 5 errors: 5 X -0.6= -3 runs
Costing runs with the arm: -5.5 runs
Net result: you save 2.8 runs
For what is worth, this site:http://strattpc.com/star/2017_star/charts/defensive_values.htm also favors the better range.
To be honest, I,m not sure to what numbers these charts refer too. I do notice though that the cf-chart has a mistake, but which has almost no consequence. The chart starts at 1e2, and not at 1e0 (the value of 0.81 should applied to a 1e2 fielder, not a 1e0 fielder).