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- Joined: Mon Sep 23, 2013 5:36 pm
FrankieT wrote:Interesting take.
True enough I don't think anyone knows the "fatigue function" that is applied between F9 and F0. I don't even know if it is clear in the online version if it is all the @ symbols applicable at F8 on down with progressively extreme results to F0, or if it is all result possibilities but only some of the @ symbols with increasing splits for pitcher/hitter card, or if the fatigue system eventually becomes more than just, say the 11 @results on one side of a Maddux card and is almost all pitcher lookups getting reversed by that point.
What I can share anecdotally is I have seen two teams' seasonal data that had overused relief-only pitchers continually coming in at F0 and pitching through F0 every outing. Their splits were much worse than just accounting for @symbol rolls--it was in some long stretches only hitter card splits, which bounced back toward expected coin flips as roster/settings changes were made.
So with that, to each their own. At low caps maybe it is worth it. And maybe it adds an element of uncertainty the same way a manager has to make limited information decisions on whether his pitcher is out of gas. Either way, good luck and if you note any trends, dare to share them!
Frankie,
It's worth quoting this in full here:
Pitch Count Fatigue is a special system found only in SOM Online and the CD-ROM game that is a replacement for the board game's Super-Advanced Point of Weakness (POW) rules. It improves upon the all-or-nothing fatigue state of pitchers in the POW system by more realistically and gradually tiring pitchers as they throw more pitches and give up baserunners in a game.
In the Strat-O-Matic Online game, PCF is in effect for all leagues, and has been since the game's inception.
Suggested Pitch Count
A Suggested Pitch Count is determined for each pitcher at the start of each game. This represents the approximate number of pitches he may throw before his condition starts to deteriorate.
It is possible that a pitcher may have his Condition altered well before or well after the suggested number of pitches for him. For instance, if he gets his doors blown off early in the game he might have his Condition affected earlier. Conversely, if he is pitching a gem he might be able to go many more pitches before his Condition deteriorates.
Pitcher's Condition (F0 - F9)
The pitcher's Condition can be from F0 to F9. F9 means that he is operating on all cylinders, whereas F0 indicates that he has nothing left in the tank. Normally pitchers start their appearance as F9 and maintain that level until they approach or exceed their Suggested Pitch Count.
If a pitcher's Condition drops to F0 he will continue to fatigue the longer he stays in the game. His Condition rating will remain displayed as F0, but he will start to give up hits and walks at a higher rate if you leave him in the game.
The situations wherein a pitcher can reach his Point of Weakness (POW) as per the Super-Advanced POW rules do still apply, but in these cases he is not to be considered suddenly "tired", nor do all "@" readings automatically turn into SINGLE**. But this DOES significantly speed up the pitcher's Pitch Count Fatigue deterioration.
Otherwise, in general, if the pitcher hasn't reached his POW per the Super-Advanced POW rules, he will gradually start losing points in his Condition (e.g. F8 -> F7) as he throws more pitches, once he has exceeded his Suggested Pitch Count for the game. However, if he has been pitching particularly well in his most recent innings, this rate of deterioration will be slower.
How Condition Affects Gameplay
Similar to POW, PCF affects readings on pitcher cards preceded by an "@", but it doesn't automatically turn them all into SINGLE**. Instead, it is a more gradual effect, and the variety of the resulting penalties is greater. Basically, once a pitcher's Condition falls below F9 (full strength), the chance of an "@" reading turning into a hit or a walk increases incrementally with each point descending towards F0. The hits can be singles, doubles, triples, or homeruns.
https://stratomatic365.fandom.com/wiki/ ... nt_Fatigue
Not exactly a model of clarity, eh?