The extended effect of F0

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FrankieT

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Re: The extended effect of F0

PostTue Oct 06, 2020 3:20 pm

goffchile wrote:On the example at the top of the thread (FrankieT)--I am assuming that there was a fresh reliever available that could/should have entered? what were your settings?


I was not wronged--not my pitcher--was my opponent's. I have made many posts about my approach to relievers which is mostly hands-off. I have shared my results of 10-15 teams a number of times, but bottom line, for the way my teams are typically structured, that giving HAL maximum degrees of freedom optimizes his lack of skill.

That is--I get better outcomes by specifying less. Just the basics. Mopup and avoids.

I was the beneficiary of the subject issue.
Last edited by FrankieT on Tue Oct 06, 2020 3:23 pm, edited 1 time in total.
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djmacb

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Re: The extended effect of F0

PostTue Oct 06, 2020 3:23 pm

STEVENSTEFFANNI wrote:what about tighting the FO down...too many guys are pitching 120 plus pitch complete games and tighten up the FO for relievers so you cant have a 100 t0 300 inning "super reliever"..I realize not as many RPs are carried as a real life team but this game is set for up for too many innings for too few pichers...dont see a fix for that..as far as a more "realistic" game do something about the batters with less than 400 ABs having the same injury chance and penaty as a 500 plus AB guy..as far as the pitching goes not sure you can have it both ways..sounds like you guys wantb to be made to use more RPs which Im ok with...changing the rules back and keeping the pricing I dont think will get rid of the 200 inning super reliever in my opinion..which I detest...maybe quit making R3 and R4 pitchers out of guys who pitched less than 60 or 70 innings would be a better way imho......just thoughts from a "newbie" so be kind with your replies

To be clear, I am NOT advocating to use more RPs. The problem with the new bullpen rules is they have changed ATG into either a pre-1920 four studs game or into the execrable 21st century 12-13 pitcher staffs. You can’t manage a team with a 4 man bullpen as occurred regularly from the 1920’s through the early 90’s.

And there is no universe where B.J. Ryan should give up 13 runs in 1+ innings as a part of the staff LD describes. Easily as unrealistic as Dale Murray throwing 350.
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FrankieT

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Re: The extended effect of F0

PostTue Oct 06, 2020 3:34 pm

djmacb wrote:And there is no universe where B.J. Ryan should give up 13 runs in 1+ innings as a part of the staff LD describes. Easily as unrealistic as Dale Murray throwing 350.


There is the rub--agree with Druid's point(s) on this as well. It isn't only lacking a universe for this to occur in, but you can't even reliably prevent it or predict it. I would guess this manager had "Do not relieve B4 F0" and some other specification on Eck--maybe do not use before...or something. I have no idea.

I am all for "realism" whatever that means for a statistical simulation, but I am more for transparency, then control, first.
Last edited by FrankieT on Tue Oct 06, 2020 3:57 pm, edited 1 time in total.
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freeman

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Re: The extended effect of F0

PostTue Oct 06, 2020 3:44 pm

I didnt address myself to you Last Druid. It's just bad form to lob insults at another poster when they didnt attack you personally. You seem to find it extremely difficult to answer posts contrary to your own without trying to attack the other person. I have zero interest in getting into a war of insults with you and Im sure that no one else wants to see a childish war of egos, either.
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STEVENSTEFFANNI

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Re: The extended effect of F0

PostTue Oct 06, 2020 5:29 pm

I will say since I just discovered the FO use my starting pitching is going longer and getting more wins...other than my closer I will trust my starting staff over my other 3 RP any day.....80mil league SP Law Harder Bell Bunning
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goffchile

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Re: The extended effect of F0

PostTue Oct 06, 2020 5:46 pm

FrankieT wrote:I was not wronged--not my pitcher--was my opponent's. I have made many posts about my approach to relievers which is mostly hands-off. I have shared my results of 10-15 teams a number of times, but bottom line, for the way my teams are typically structured, that giving HAL maximum degrees of freedom optimizes his lack of skill.

That is--I get better outcomes by specifying less. Just the basics. Mopup and avoids.


That's generally been my experience as long as I have been playing this game. I can't say it always translates into a championship, but it mostly works.

My impression is that a lot of managers use the controls to create contradictory and unrealistic roles for RPs, hiding guys they wish weren't on their roster, and then are shocked when HAL kills the crew.

I have also found that less is more with regards to the commands. Honestly, I have never even tried the super reliever strategy and wouldn't know what to do to make it happen, which may account for why I don't miss it.
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STEVENSTEFFANNI

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Re: The extended effect of F0

PostTue Oct 06, 2020 6:56 pm

the more I think about it the more I think what I said in my earlier post about about stop creating R3 and R4 relievers out of guys who pitched less than 70 innings would put a huge dent in the super RP issue.My Christmas list includes fixing the injury system! Make it more punishable to use these less than 500 AB guys that way Hal would do our job for us and make us use different guys to spice it up a bit. Variety is what makes this interesting.Everybody seems to be looking for unicorns and find some gimmick guy to put them over the edge instead of trying to put a roster of good players together and see if Hal smiles upon you.I would rather take my chances with good solid teams than teams filled with a super reliever or 200AB guys who hit .325
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goffchile

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Re: The extended effect of F0

PostTue Oct 06, 2020 7:37 pm

Again, probably not super popular, but the rarity of pitchers injuries also contributes to the unrealistic usage. I have wondered if they could have some sort of injury rating for pitchers that is more like a season long fatigue rating requiring more active attention to pitcher use or overuse. Pitchers would have to be priced accordingly, but in theory it could open a world of possibilities for pitching staff management. One might have to adjust waiver rules to make it work but...

95% of my "managing" happens before the season starts. I make the occasional tweak here and there, but typically it is most just reading boxscores after game 1.
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Hack Wilson

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Re: The extended effect of F0

PostTue Oct 06, 2020 8:15 pm

On a related note, I had 13 straight rolls on opposing hitters' cards. In the 6th inning -- I had starter Babe Adams set to F0, but then a reliever (if you want to call him that), Bill Lee, who came in and poured more gasoline on the fire. https://365.strat-o-matic.com/game/play ... 450125/475

I posted this awhile back, and Frankie T had a good explanation, in line with what he said above: http://forum.365.strat-o-matic.com/community/viewtopic.php?f=6&t=648548

This was a 98-win team that used the four aces strategy with all of them set to F0.
https://365.strat-o-matic.com/team/1594610

Worked for them so far, they're in the playoffs. Still, I wonder about the black box issue with F0, four aces strategy, moving forward.
Last edited by Hack Wilson on Tue Oct 06, 2020 8:21 pm, edited 2 times in total.
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toshiro

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Re: The extended effect of F0

PostTue Oct 06, 2020 8:18 pm

I think the injury thing is already out there -- Super Advanced Injuries set to 'On'.

Super-Advanced Injuries: on (?)

This was set in a league that I was in. There were some terrific injuries:

Joyce, Matt RF 1 2.73M Game 11 60 additional days
Sale, Chris P - 4.00M Game 64 30 additional days
Perez, Roberto C 2 3.89M Game 1 30 additional days
Edman, Tommy 3B 1 5.23M Game 36 30 additional days
Drake, Oliver P - 2.00M Game 63 30 additional days
Pollock, A.J. CF 4 1.75M Game 151 30 additional days

Not for the faint of heart!

I think there were some longer ones, unfortunately a lot of stuff gets wiped out when the team goes to archive.
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