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Hiya guys--I didn't mean to imply the relievers are set to F0--I meant--clumsily worded--that the way the R1 guys are arranged on that team in that park means they are going to be fatigued to FO often from overuse. Look at Kittrdege as an example--I think he came in at F0.
Sorry Steve but yes--it is your gameplay choices and spare you? You are the one that complained to an open forum that the whole game is crap because you lost. What did you want out of that? Pity parties don't help improve.
You can ignore HAL, but to blame it on dice rolls is assurance you will never improve. Dice roll karma watching is a losing strategy.
So Bill pointed to this... this is a known phenomenon with the progressive fatigue system mixed with the BPv3 antics--you may get HAL into a lot of cases where he is unsure how to "comply" and ends up screwing his options down worse--creating a continuous cycle of perpetually fatigued relievers due to them exceeding pitch count limits on successive days. And PC limits are unknown BTW...so the trick is you can have R1--maybe 1...but either need massive starters with low hits and XBH or some reliver endurance help.
Further, OK McClure is a non R1. But he is a .59 guy and has faced 10 lefties and 12 righties as a 4L.
And what Hack and Bill said--exactly. Simply put--if you go with a light bullpen of specialists, you use the 4xSP* or 5xSP stud approach and set them to maybe F3 or below. Those guys aren't stud starters--so are getting lit up. Now there may be stretches where the fatigue will work out because you will score a lot of runs and HAL won't be quick to reach into the BP, but it is the most likely makings of a .500 season at best in that case and in my opinion. Of course, you could outperform the most likely expectation.
Especially if you tweak your settings, from the look of it. Set those starters so that their arms fall off and set the relievers on short hook, aggressive and avoids for their weak side. Save the highest price reliever for a couple roles in this case for highest leverage situations so he doesn't end up getting overused in blowouts.
Sorry Steve but yes--it is your gameplay choices and spare you? You are the one that complained to an open forum that the whole game is crap because you lost. What did you want out of that? Pity parties don't help improve.
You can ignore HAL, but to blame it on dice rolls is assurance you will never improve. Dice roll karma watching is a losing strategy.
So Bill pointed to this... this is a known phenomenon with the progressive fatigue system mixed with the BPv3 antics--you may get HAL into a lot of cases where he is unsure how to "comply" and ends up screwing his options down worse--creating a continuous cycle of perpetually fatigued relievers due to them exceeding pitch count limits on successive days. And PC limits are unknown BTW...so the trick is you can have R1--maybe 1...but either need massive starters with low hits and XBH or some reliver endurance help.
Further, OK McClure is a non R1. But he is a .59 guy and has faced 10 lefties and 12 righties as a 4L.
And what Hack and Bill said--exactly. Simply put--if you go with a light bullpen of specialists, you use the 4xSP* or 5xSP stud approach and set them to maybe F3 or below. Those guys aren't stud starters--so are getting lit up. Now there may be stretches where the fatigue will work out because you will score a lot of runs and HAL won't be quick to reach into the BP, but it is the most likely makings of a .500 season at best in that case and in my opinion. Of course, you could outperform the most likely expectation.
Especially if you tweak your settings, from the look of it. Set those starters so that their arms fall off and set the relievers on short hook, aggressive and avoids for their weak side. Save the highest price reliever for a couple roles in this case for highest leverage situations so he doesn't end up getting overused in blowouts.
Last edited by FrankieT on Fri Dec 29, 2023 2:25 am, edited 6 times in total.