This is the more updated NERP value from arms(-5) T-10 ----
-1.14 NERP(-4) T-10 ----
-0.92 NERP(-3) T-10 ----
-0.66 NERP(-2) T-10 ----
-0.36 NERP(-1) T-10 ---- 0.00 NERP
(0) T-10 ----
0.43 NERP(+1) T-10 ----
.94 NERP(+2) T-10 ----
1.58 NERP(+3) T-10 ----
2.34 NERP**labratory and MaxPower's comments about the ATG environment and outs is fascinating and something I'm probably out-of-date on. I LOVE circular lineups and not giving away outs but have always liked a SB

Has ATG pretty univerally moved to a place where offenses are such battle-cruisers that a hyper tight "manufacturing" team that pitches its butt off and scores 800+ runs is just woefully behind when every other team scores....1000? I know strat enough and its always had those leagues sometime, but my point is, I'd think allowing MORE advantageous RBI situations would be less relevant in crazy run-scoring environments? ***I do believe in circular lineup benefit outside of "scoring" in an inning, but stealing bases an extra bag a game (+160!) at a 70% clip is pretty advantageous in ATG-X right?
**I suppose I have NOTHING factored in for the increase in "outs" that more attempts from "bad" arms brings. Hopefully that doesn't mar this as research looking for particular evidence, but I wanted
some increase in value with better arms of course. So I started there in the NERP formula. Pro-rating to 108/216 ala DiamondDope seemed essential for the "yearly" SB against estimates. I don't really know how to work in "outs" from extra SB attempts or the runs prevented from getting those outs yet----I have those numbers, just don't know how to fit them into the NERP formula as they're not just "CS," plus the Runs per Game prevented from those outs. IDK how to get that into NERP currently.