My 5 favorite feature additions sicne I started
Posted: Fri Nov 30, 2012 2:22 pm
This is an opinion thread. Its an invitation to state what you think
were your favorite features, as a kind of feedback. Disagreementes welcomed.
1. Showing dice rolls in the game summary
I love transparency... I am supposed to feel like I am the GM,
right? Vauge options and vauge outcomes do not contribute
to this, improved specifics and improved controls help me feel
more like I am the GM
2. LIVE drafts -- IMHO
Premise: "Unfolding Events" are more interesting than canned goods, all
other things being equal.
It made strat feel like an event the way autodrafts never
will. Diamonddope is a near LIVE draft, just a lot harder
to fill. Still, I like the diamonddope variation too, if it were
only more integrated into the system (and hence easier to
fill leagues).
In the age of the internet, sporting events have held their ratings
while hollywood has seen errorsion -- strat should take note of the
power of events to hold interest and not give LIVE drafts so low
a priority (again, in my opinion).
And the Friday night LIVE drafts were huge. If the LIVE drafts
come back, maybe they should allow for managers to watch
as a non-participants as a means to learn the ins-and-outs of
LIVE drafts. Maybe limited to invitations from a participating
manager (2 invites/manager?).
3. Grouping the hitters preferences onto one screen.
I like time savers. Its my time they spared. Very valuable to do the
same things faster. Especially the tasks you have to do get to the
fun ones.
4. The multi-card system
Quirky, challenging, frustrating, strategic. Very nice addtion.
5. Game Replay
A massive effort. There was a script I was using which was previoiusly
avaliable, otherwise it would be higher on *my* list.
Honorable mentions: the new stats since the transitions -- should be higher too,
I just haven't had as much time to appreciate them.
Anyway, my highest priroties would be (if I were strat - and I am not):
1. Accuracy and transparancey. Its a baseball simulation first
and foremost. Also, more cards from baseball history.
2. Supporting "What if" questions
The salary cap vairiations were huge. Theme league toolboxes could
be nice. More please.
3. "Game" support issues
Most of the game enhancements have been aimed at preseason. I haven't
seen much (or any, really) pennant race or "endgame" support. At game 142
the rosters are frozen.
Q: How about an idea, Rick? *** I appoligize for this cheesey 3rd person question ***
Okay, give me a second. How about a risk/reward option for managers in
a pennent race (only available after game 142). You can pitch starters on
1 day less rest --- but they risk losing 1 fatigue rating for the rest of the season
each time they are used like this and ALL of the playoffs. (and the risk is greater
or even automatic if they reach fatigue levels in the game). When they reach a
fatigue rating of 5, they can no be used on short rest. Using starters on short
rest is actually something that happens in real baseball (unlike super relievers).
If the risk penalty can balance the pitching frequency bonsus, it would also serve
as a baseball simulation and "what if" enhancement. But there needs to be
game balance, which the penalty should provide.
Much lower:
4. Randomness and chaos. You need enough "luck" for game purpose. But
too much and its just a slot machine.
were your favorite features, as a kind of feedback. Disagreementes welcomed.
1. Showing dice rolls in the game summary
I love transparency... I am supposed to feel like I am the GM,
right? Vauge options and vauge outcomes do not contribute
to this, improved specifics and improved controls help me feel
more like I am the GM
2. LIVE drafts -- IMHO
Premise: "Unfolding Events" are more interesting than canned goods, all
other things being equal.
It made strat feel like an event the way autodrafts never
will. Diamonddope is a near LIVE draft, just a lot harder
to fill. Still, I like the diamonddope variation too, if it were
only more integrated into the system (and hence easier to
fill leagues).
In the age of the internet, sporting events have held their ratings
while hollywood has seen errorsion -- strat should take note of the
power of events to hold interest and not give LIVE drafts so low
a priority (again, in my opinion).
And the Friday night LIVE drafts were huge. If the LIVE drafts
come back, maybe they should allow for managers to watch
as a non-participants as a means to learn the ins-and-outs of
LIVE drafts. Maybe limited to invitations from a participating
manager (2 invites/manager?).
3. Grouping the hitters preferences onto one screen.
I like time savers. Its my time they spared. Very valuable to do the
same things faster. Especially the tasks you have to do get to the
fun ones.
4. The multi-card system
Quirky, challenging, frustrating, strategic. Very nice addtion.
5. Game Replay
A massive effort. There was a script I was using which was previoiusly
avaliable, otherwise it would be higher on *my* list.
Honorable mentions: the new stats since the transitions -- should be higher too,
I just haven't had as much time to appreciate them.
Anyway, my highest priroties would be (if I were strat - and I am not):
1. Accuracy and transparancey. Its a baseball simulation first
and foremost. Also, more cards from baseball history.
2. Supporting "What if" questions
The salary cap vairiations were huge. Theme league toolboxes could
be nice. More please.
3. "Game" support issues
Most of the game enhancements have been aimed at preseason. I haven't
seen much (or any, really) pennant race or "endgame" support. At game 142
the rosters are frozen.
Q: How about an idea, Rick? *** I appoligize for this cheesey 3rd person question ***
Okay, give me a second. How about a risk/reward option for managers in
a pennent race (only available after game 142). You can pitch starters on
1 day less rest --- but they risk losing 1 fatigue rating for the rest of the season
each time they are used like this and ALL of the playoffs. (and the risk is greater
or even automatic if they reach fatigue levels in the game). When they reach a
fatigue rating of 5, they can no be used on short rest. Using starters on short
rest is actually something that happens in real baseball (unlike super relievers).
If the risk penalty can balance the pitching frequency bonsus, it would also serve
as a baseball simulation and "what if" enhancement. But there needs to be
game balance, which the penalty should provide.
Much lower:
4. Randomness and chaos. You need enough "luck" for game purpose. But
too much and its just a slot machine.