- Posts: 478
- Joined: Sat Aug 25, 2012 12:15 pm
I decided I would start a thread to see what good feedback the community might have on updating pricing. Now for this to work comments need to follow this type of format:
1) Don't provide feedback based on a usage model (that is something to take up with higher powers). The pricing model is a static linear RC model. Usage might be a good indicator of players that are values, but I am interested in understanding why players are used more than others.
2) Please try to identify groups of players that you feel undervalued and to the extent possible the variable that you think is incorrectly priced. (i.e. I think all hitters with good defense, high walks, and high slugging are over priced).
3) It is also helpful if you can group players that you think should be of similar value. This combined with #2 above allows me to play with the value of inputs to tweak pricing on the overpriced players while keeping the correctly priced cards static.
4) Help me identify generalities in the game that pricing needs to do a better job of handling.
5) Feel free to ask about specific variables and the values that I use to model. There are assumptions inherent in pricing, refining these assumptions is what I continually try to do with each iteration of pricing.
Mark
1) Don't provide feedback based on a usage model (that is something to take up with higher powers). The pricing model is a static linear RC model. Usage might be a good indicator of players that are values, but I am interested in understanding why players are used more than others.
2) Please try to identify groups of players that you feel undervalued and to the extent possible the variable that you think is incorrectly priced. (i.e. I think all hitters with good defense, high walks, and high slugging are over priced).
3) It is also helpful if you can group players that you think should be of similar value. This combined with #2 above allows me to play with the value of inputs to tweak pricing on the overpriced players while keeping the correctly priced cards static.
4) Help me identify generalities in the game that pricing needs to do a better job of handling.
5) Feel free to ask about specific variables and the values that I use to model. There are assumptions inherent in pricing, refining these assumptions is what I continually try to do with each iteration of pricing.
Mark