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GIDP

PostPosted: Mon Oct 14, 2013 9:44 am
by Casey89
Is there anything I can do as a manager to prevent a high number of double plays grounded into?

Does a player's running speed come into play at all, or is it simply a function of gbA and having a runner on first base?

Does a speed merchant have the same chances for a DP with a runner on first and less than two outs as a plow horse?

Re: GIDP

PostPosted: Mon Oct 14, 2013 9:50 am
by visick
The first thing you can do is actually count the # of gbA's on the players cards.

Secondly, make sure your #2 hitter has low gbA's. Nothing like your lead off guy getting on base then your #2 guy hitting into a double play. If he is high in gbA's, you can try H&R with him. (IDK if that will help)

And 3rd, hope the dice doesn't land on the pitchers card. Especially the ones with A LOT of gbA's.

Re: GIDP

PostPosted: Mon Oct 14, 2013 10:30 am
by Casey89
Thanks for the quick response.

So, for a team already in play, apparently all I can do is tweak the lineup and player settings a bit.

I will use your helpful suggestions to build a better team from the ground up in the future.

Re: GIDP

PostPosted: Mon Oct 14, 2013 11:02 am
by scumby
visick wrote:The first thing you can do is actually count the # of gbA's on the players cards.

Secondly, make sure your #2 hitter has low gbA's. Nothing like your lead off guy getting on base then your #2 guy hitting into a double play. If he is high in gbA's, you can try H&R with him. (IDK if that will help)

And 3rd, hope the dice doesn't land on the pitchers card. Especially the ones with A LOT of gbA's.


ATG has a lot of batter gbAs, not many pitchers relative to 20XX.

Re: GIDP

PostPosted: Mon Oct 14, 2013 1:37 pm
by Valen
You have to keep in mind that sets produced before the super advanced and full cadillac versions there was no gb(A) on pitcher cards which meant all double plays were reflected on the hitter cards. So hitters from those seasons will hit in to a little more than their fair share when tossed in to leagues from seasons where double plays were balanced between hitter and pitcher cards.

Re: GIDP

PostPosted: Mon Oct 14, 2013 8:15 pm
by Outta Leftfield
Another factor to consider is that better offensive teams tend to create more GIDP, because they have more baserunners. The higher your team OBP, the higher your GIDP is likely to be. A team in a HR park that has a lot of high-walk, high-BA, high-HR hitters without a lot of SBs is likely to have high GIDP but it's also likely to score a lot of runs.

So if you have high GIDP but are also scoring a lot of runs, the GIDP may be at least partly a side-effect of having a good offensive team.

A manager can bunt and hit-and-run to reduce DPs, but personally I think one can lose more than one can gain by these strategies.

If you're drafting a team and are serious about avoiding GIDP, check out the Diamond Dope NERP ratings. Unlike Runs Created (RC) and Batter Runs (BR), NERP takes hitter and pitcher gbA's into account when formulating its rating.

However, with a team that's already drafted, tweaking the lineup is probably the best you can do.

Re: GIDP

PostPosted: Mon Oct 14, 2013 10:42 pm
by Casey89
Thanks guys.

People may complain about the discussion board being dead at times, but I asked a simple question and got straightforward, timely replies that answered my question very well.

Greatly appreciated.

Re: GIDP

PostPosted: Tue Oct 15, 2013 9:43 am
by visick
It's hit or miss now...

Use to be ALL HIT.