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Mike Garcia 4R

PostPosted: Wed Feb 19, 2014 7:32 pm
by nevdully's
Check out his card vs righties...Yet in a current league in 81 abs, righties are hitting .406 with a staggering 12 HRS...More than anything else, this game is mostly about luck.

Re: Mike Garcia 4R

PostPosted: Wed Feb 19, 2014 11:33 pm
by Salty
nevdully's wrote:Check out his card vs righties...Yet in a current league in 81 abs, righties are hitting .406 with a staggering 12 HRS...More than anything else, this game is mostly about luck.


Exactly!!!

So many examples of things that don't make logical sense strictly based on what the card + the stadium(s) say.

Im waiting to hear small sample size and regression to the mean.

Re: Mike Garcia 4R

PostPosted: Thu Feb 20, 2014 7:34 am
by Whoopycat
That Garcia card was money way back in the days of ATG1. But like Yount, I rarely see it used anymore.

Re: Mike Garcia 4R

PostPosted: Thu Feb 20, 2014 2:42 pm
by MICHAELTARBELL
The higher the salary cap the more luck enters into it IMO

Re: Mike Garcia 4R

PostPosted: Thu Feb 20, 2014 6:51 pm
by Davesodu
I think it is a small sample size and that there will be a regression to the mean.

But sometimes it just happens. Pitchers have 50/50 split on rolls but a lot of the hitter rolls wind up being lucky for the hitter so a good pitcher has a 5.50 ERA and 2.00 WHIP. Then you use the same card in another league and the ERA is 3.25 and WHIP is 1.25. I don't know how much luck plays into this game but it definitely does play a part in it.

Re: Mike Garcia 4R

PostPosted: Thu Feb 20, 2014 8:02 pm
by Salty
Davesodu wrote:I think it is a small sample size and that there will be a regression to the mean.

But sometimes it just happens. Pitchers have 50/50 split on rolls but a lot of the hitter rolls wind up being lucky for the hitter so a good pitcher has a 5.50 ERA and 2.00 WHIP. Then you use the same card in another league and the ERA is 3.25 and WHIP is 1.25. I don't know how much luck plays into this game but it definitely does play a part in it.


LMAO!!! :lol: well done sir!!!

Yes, Dave, actually agree that we should sometimes see some odd phenomena- like say TW 5R (hitting exclusively righties) card having an OBP under .280 for over 250 ABs- then somehow increasing that to .400 over the next 50; but its the frequency with which they occur.

I guess when its good its lucky and when its bad its sucky.
But mostly think that the game engine has some stuff built into it that we don't know about- and maybe that's luck?

Re: Mike Garcia 4R

PostPosted: Fri Feb 21, 2014 8:42 am
by Corky
But mostly think that the game engine has some stuff built into it that we don't know about- and maybe that's luck?


I have been saying this since I started playing here and have no doubt its true. When the odd becomes the norm, then yeah, something is up.

Re: Mike Garcia 4R

PostPosted: Fri Feb 21, 2014 9:45 am
by honestiago
I run full season draft leagues, using players from the 80s. The league started with the 1982 pool of players, and is now in season #3 (the 1984 player pool). The MVP of 1983, playing for San Francisco, was Floyd Bannister, who went 23-7. This over Jim Rice, who hit 41 bombs and drove in 141 runs (for what team I don't remember). Bannister's actuals: 16-10, 3.35ERA 217.1IP 191H 71W 193K. Don't have the computer here with me, but Floyd threw around 260 inns, gave up less than 200 hits, and K'd over 200. Jim rice hit 39 in actuality, drove in 126. Note that my 1983 season is not deluxe--no ball park effects.

I don't think there's any sort of wonky stuff going on in the game engine. In a game with "dice," there are outliers, especially in the online leagues, in which park factors come into play. This is how it happens sometimes. The fact that we think we have some sort of actual control is illusory. We have probability, and our "control" is even less because we cannot manage each game and play the percentages ourselves.

Re: Mike Garcia 4R

PostPosted: Fri Feb 21, 2014 11:26 am
by STEVE F
honestiago wrote:I run full season draft leagues, using players from the 80s. The league started with the 1982 pool of players, and is now in season #3 (the 1984 player pool). The MVP of 1983, playing for San Francisco, was Floyd Bannister, who went 23-7. This over Jim Rice, who hit 41 bombs and drove in 141 runs (for what team I don't remember). Bannister's actuals: 16-10, 3.35ERA 217.1IP 191H 71W 193K. Don't have the computer here with me, but Floyd threw around 260 inns, gave up less than 200 hits, and K'd over 200. Jim rice hit 39 in actuality, drove in 126. Note that my 1983 season is not deluxe--no ball park effects.

I don't think there's any sort of wonky stuff going on in the game engine. In a game with "dice," there are outliers, especially in the online leagues, in which park factors come into play. This is how it happens sometimes. The fact that we think we have some sort of actual control is illusory. We have probability, and our "control" is even less because we cannot manage each game and play the percentages ourselves.

I could not have put it as well, but you nailed it right on the head!

Re: Mike Garcia 4R

PostPosted: Sat Feb 22, 2014 11:39 am
by Salty
ummm, yeah...whats that saying about those who ignore history are doomed to repeat it?

If one hasn't figured out that there are 'other factors' built into the straight dice roll + stadium = Results then you just haven't been paying attention.

How else would you even have a 'home field advantage' +% which SoM has said is in operation????????

Please think about it before you say its just the way the 'dice roll'.