More practical usage based pricing
Posted: Sat Jul 12, 2014 12:17 pm
There have been some good and logical reasons given in various threads against usage based pricing.
But a couple points. No formula by itself is ever going to achieve accurate pricing for all cards.
Neither is have a handful of people arbitrarily decide which cards should be adjusted up or down.
The solution to me is still simple. Start with a formula that establishes a price for all new cards. Then periodically adjust that price based on usage. That means we all influence the pricing. We essentially say who is under or over priced based on usage.
But usage does not have to be simply the card was used in 90% of leagues so it should go up. Or used in less than 10% so should go down. Computers are great at crunching numbers so why not let them be crunched? Usage could be based on actual usage as in player A got 20 plate appearances so was not used much or got 700 plate appearances so was used a lot. Ditto for pitchers. A pitcher who was just a SP place holder and pitched no innings was not used and thus should not matter. Pitchers who got 300 innings was used a lot. So if usage were based on factors like innings pitched and plate appearances then it would accurately reflect if that player's price should go up or down.
Such a model would also address players tossed on to the bench in high cap leagues just because you had the money to spend because since they are bench players and not actually used they would not accumulate plate appearances artificially driving up their usage stats.
But a couple points. No formula by itself is ever going to achieve accurate pricing for all cards.
Neither is have a handful of people arbitrarily decide which cards should be adjusted up or down.
The solution to me is still simple. Start with a formula that establishes a price for all new cards. Then periodically adjust that price based on usage. That means we all influence the pricing. We essentially say who is under or over priced based on usage.
But usage does not have to be simply the card was used in 90% of leagues so it should go up. Or used in less than 10% so should go down. Computers are great at crunching numbers so why not let them be crunched? Usage could be based on actual usage as in player A got 20 plate appearances so was not used much or got 700 plate appearances so was used a lot. Ditto for pitchers. A pitcher who was just a SP place holder and pitched no innings was not used and thus should not matter. Pitchers who got 300 innings was used a lot. So if usage were based on factors like innings pitched and plate appearances then it would accurately reflect if that player's price should go up or down.
Such a model would also address players tossed on to the bench in high cap leagues just because you had the money to spend because since they are bench players and not actually used they would not accumulate plate appearances artificially driving up their usage stats.