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Pitchers fatigue ratings

PostPosted: Fri Mar 18, 2016 1:52 pm
by fenders
Just want to make sure I don't have it backwards. If I select a "don't relieve before F6", the pitcher would stay in the game LONGER than F4?

I have some S7 pitchers and decent relievers so I don't need to take a beating before I pull them. Obviously :)

Re: Pitchers fatigue ratings

PostPosted: Fri Mar 18, 2016 2:55 pm
by MARCPELLETIER
If I select a "don't relieve before F6", the pitcher would stay in the game LONGER than F4?


No, the pitchers will be removed before.

But, between you and me, it's a good thing, unless your relievers are really the worst in the field.

There is a big black box on how the F-rating works, but my empirical understanding of it is that the lower the F, the more rolls you have on the offense players cards. So unless you feel at ease to see Babe Ruth getting 60% or 65% of the rolls....I would change the pitcher sooner than later!!

For the record, SOM did mention that the F-rating system was NOT simply adding single** to the results, but that more doubles and more homeruns are also yielded as the F gets lower, which makes sense with my theory that more rolls are seen on the offensive cards.

Re: Pitchers fatigue ratings

PostPosted: Fri Mar 18, 2016 3:53 pm
by fenders
MARCPELLETIER wrote:
If I select a "don't relieve before F6", the pitcher would stay in the game LONGER than F4?


No, the pitchers will be removed before.

But, between you and me, it's a good thing, unless your relievers are really the worst in the field.

There is a big black box on how the F-rating works, but my empirical understanding of it is that the lower the F, the more rolls you have on the offense players cards. So unless you feel at ease to see Babe Ruth getting 60% or 65% of the rolls....I would change the pitcher sooner than later!!

For the record, SOM did mention that the F-rating system was NOT simply adding single** to the results, but that more doubles and more homeruns are also yielded as the F gets lower, which makes sense with my theory that more rolls are seen on the offensive cards.
.

Thank you Marc. So I did understand the F ratings backwards. And I agree it would be much more realistic if the entire range of hitting possibilities rises in favor of the hitter. Just adding a single would be completely arbitrary. Tired pitchers start hanging stuff and the punishment is often not a slap single.

Re: Pitchers fatigue ratings

PostPosted: Fri Mar 18, 2016 11:38 pm
by MARCPELLETIER
And I agree it would be much more realistic if the entire range of hitting possibilities rises in favor of the hitter


I think you misunderstood me. This is not a case of "it would be much more realistic". IT IS HAPPENING. This is how fatigue is implemented in super-advanced online: the entire range of hitting possibilities rises in favor of the hitter.

Re: Pitchers fatigue ratings

PostPosted: Sat Mar 19, 2016 8:30 am
by tony best
Dang! Every time I read about fatigue ratings I feel dyslexic! If I want the pitchers to stay in do I set the f numbers higher or lower? ie. a do not relieve before f8 will stay in the game longer than if I set it to do not relieve before f3? :oops:

Re: Pitchers fatigue ratings

PostPosted: Sat Mar 19, 2016 10:04 am
by fenders
tony best wrote:Dang! Every time I read about fatigue ratings I feel dyslexic! If I want the pitchers to stay in do I set the f numbers higher or lower? ie. a do not relieve before f8 will stay in the game longer than if I set it to do not relieve before f3? :oops:


Setting the F rating lower allows them to pitch until they are more fatigued. . Think of it like a battery. Pitcher starts will a full charge at F9 (unless he pitched too much lately), and depletes to F0. A starter may maintain at F9 for many innings. Once he drops to F8, the fall towards F0 is much more rapid.

In simple terms my understanding is a pitcher may remain at F9 for 7 innings for example, and then may fall to F5 or lower in a matter of a batter or two. I assume it follows an R1 relief pitcher could potentially drop from F9 to near F0 in a matter of 1-2 innings.

Re: Pitchers fatigue ratings

PostPosted: Sat Mar 19, 2016 10:06 am
by fenders
MARCPELLETIER wrote:
And I agree it would be much more realistic if the entire range of hitting possibilities rises in favor of the hitter


I think you misunderstood me. This is not a case of "it would be much more realistic". IT IS HAPPENING. This is how fatigue is implemented in super-advanced online: the entire range of hitting possibilities rises in favor of the hitter.


No. Your description was clear and I understood you. Thanks.

Re: Pitchers fatigue ratings

PostPosted: Sat Mar 19, 2016 1:21 pm
by tony best
Thanks Fenders and always love to read whet Marc writes

Re: Pitchers fatigue ratings

PostPosted: Sat Mar 19, 2016 1:45 pm
by fenders
tony best wrote:Thanks Fenders and always love to read whet Marc writes


They are very helpful here. I would be much farther along in my understanding if I had asked a question every week.

Re: Pitchers fatigue ratings

PostPosted: Sun Mar 20, 2016 11:15 am
by PATRICKCASSIDY
I would say pitchers might be removed before they reach their F rating, but will not necessarily be and most likely will not be (i could be wrong about the latter)

the way I have understood the F rating is, if the original roll is on the pitcher's card, there can be a 'reroll' on the hitter's card, sorta like a foul ball, but how many 're-rolls' there are or how the process works, I have no clue.