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at what point

PostPosted: Mon Sep 05, 2016 9:49 am
by scorehouse
do you throw in the towel? i currently have 10 teams going albeit 3 end their season this week(thankfully). with 10 teams you have 20 dice roll listing under Sim Misc. 1 for pitcher's cards rolls and the other for the hitter's cards. with my team's performances lacking, i decided to check the dice. i'm pissed! 12 of the 20 roll possibilities are decisively against me, 4 are decisively for me, and 4 are rather neutral. neutral i defined as 10 rolls either way or a 20 roll swing. so 12 to 4 negative dice rolls against my teams. even more shocking to me was that out of the 10 pitcher roll possibilities, only 1 was biased in my favor. Strat Purgatory!!!

Re: at what point

PostPosted: Mon Sep 05, 2016 1:49 pm
by Ursoid
Happens to me more often than not, too. No idea how to make the dice come out even, though. Just kind of sucks.

Re: at what point

PostPosted: Mon Sep 05, 2016 7:07 pm
by scorehouse
Nevdully had a "theory of normalization" he firmly believed existed in the game engine. i think the way it was/is perceived to work, is, when a team get on a really hot streak and begin running away with their division, HAL would step in and manufacture losses to bring the team back to the pack. i don't know if this were/is the case or not but there doesn't seem to be any normalization in the dice rolls?

Re: at what point

PostPosted: Mon Sep 05, 2016 7:55 pm
by MARCPELLETIER
Beware that dice rolls can be out of line of expectated chances for other reasons than luck:

1) weak hitters will never succeed in getting a homerun roll, but the chances do add up in that misc pages. A lot of weak hitters for sure will seem that you underperform in the hr roll.

2) I believe that pitchers who pitch in the fatigued mode will have more reads on the offensive cards than expected. Actually, I know for certain, from playing the CD-rom (when the game was played on CD-Rom, I should write, in the old days) that more readings on the offensive cards is how fatigued mode is enacted in the SADV pitching system, I'm just not certain if the misc count it this way, but if so, then having your pitchers on slow hook or on "don't remove b4 F-X" will yield a slight drift for your pitchers towards more rolls on offensive (opponent) cards.

3) I believe that hit-and-run results are not counted the misc page, or maybe they are counted only when the white die fall on the pitcher card (whereas results are read on the chart if the white die fall within 1-3. If you employ a lot of hit-and-run, or if you don't care about it, but happen to draft a lot of players with whom Hal likes to hit-and-run, then you might have a small drift for your offensive players towards more rolls on the pitching side.

4) I also wonder whether bunting and bunt-for-a-hit might also have an affect on the rolls counted on the misc page, but this is speculative, I'm not sure how all rolls are counted (for example, when you see bunt when the hitter actually hits a homerun)

Re: at what point

PostPosted: Mon Sep 05, 2016 8:41 pm
by scorehouse
as for bunting and H & R, i have them both set on extra conservative always.

Re: at what point

PostPosted: Sat Jun 10, 2017 8:04 am
by Barnyard
I would like to know exactly what rolls are counted. I note on my current team that 120 games in, the pitching rolls are 2334 on the hitter's side, 2138 on the pitcher's side. No other team is any where near this vast differential in favour of the hitter. It can't be HAL reining in any winning streaks (as someone alleged could be happening), because I am playing just over 500 ball. On the hitter's side, it is plus 60 in favour of opposition pitchers, not such a glaring difference.

Re: at what point

PostPosted: Sat Jun 10, 2017 12:05 pm
by egvrich
scorehouse wrote:Nevdully had a "theory of normalization" he firmly believed existed in the game engine. i think the way it was/is perceived to work, is, when a team get on a really hot streak and begin running away with their division, HAL would step in and manufacture losses to bring the team back to the pack. i don't know if this were/is the case or not but there doesn't seem to be any normalization in the dice rolls?


Right or wrong, I have always believed there was some kind of "normalization" hidden somewhere within the game engine.

Perfect example:

I just had a team finish up the regular season last night. They started the year on fire at 35-8. Kept it going through the halway point with a little slow down to 62-26. Even at the 3/4 mark they were still 80-39. They ended the year at 97-65.

What I can't never seem to grasp/accept is how a team that played .800+ ball the first 2 weeks, .700+ ball for over half the season and .667 ball for 3/4 of the season can play sub .400 ball (17-26) the last 1/4 of the season. And this is not the first time it has happened. Always seems to happen around the 3/4 pole for me.

http://365.strat-o-matic.com/team/schedule/1452201

Could it be that I was just lucky early on? Yeah, I guess so. But how come I never seem to have a team start out crappy and then finish out the season 40-10? Or maybe I'm just a crazy conspiracy theorist.

Re: at what point

PostPosted: Mon Jun 12, 2017 9:02 am
by mykeedee
I have always agreed with Nev on this, normalization is turned on. It limits (to an extent) extreem performances, such as 100+ homers, 50+ triples, 70+ doubles, etc. This team was on a pace to shatter the doubles record, with at least 3 players heading for 60 to 70 and 2 headed for 50to 60. Also they were 63-35 at game #98. They have since slowed way down in the 2 base hit dept. and have gone 19-30. Pisses me off, but I keep playing.

http://365.strat-o-matic.com/team/schedule/1454129

Mike

Re: at what point

PostPosted: Mon Jun 12, 2017 9:23 am
by Salty
mykeedee wrote:I have always agreed with Nev on this, normalization is turned on. It limits (to an extent) extreem performances, such as 100+ homers, 50+ triples, 70+ doubles, etc. This team was on a pace to shatter the doubles record, with at least 3 players heading for 60 to 70 and 2 headed for 50to 60. Also they were 63-35 at game #98. They have since slowed way down in the 2 base hit dept. and have gone 19-30. Pisses me off, but I keep playing.

http://365.strat-o-matic.com/team/schedule/1454129

Mike


Indeed-- Nev (first and foremost), myself, yourself and a few others have been arguing this for YEARS now.
We often got blocked by a few people claiming that since its all about 'chances' then even repeated very unlikely things are still 'okay'.
At least one of those people after years finally finally decided that we were indeed correct.

IVE posted this at least 3 times now-- I can tell you SOME of the parameters because I got a first run SoM CD ROM YEARS AGO-- back in the 90s that listed a few of what effected dice rolls-- but NEV was one of the few people who actually paid attention to what it was.

Re: at what point

PostPosted: Mon Jun 12, 2017 9:30 am
by Salty
scorehouse wrote:Nevdully had a "theory of normalization" he firmly believed existed in the game engine. i think the way it was/is perceived to work, is, when a team get on a really hot streak and begin running away with their division, HAL would step in and manufacture losses to bring the team back to the pack. i don't know if this were/is the case or not but there doesn't seem to be any normalization in the dice rolls?



Again-- see my post above...

STREAKS of all sorts were one of the things that was listed on the CD-ROM i mentioned.
Pitchers streaks, various Hitting streaks, Team Winning/Losing streaks all had an effect.
-- the picture of the player in the window had either a + or - sign next to it to show what the cumulative effect was. the numbers were usually in single digits and there was no specific explanation for what a (+3) would exactly do for a player.