ATG Powercreep

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nels52

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ATG Powercreep

PostSun Jan 08, 2017 9:13 pm

In trading card games, when companies print better and better cards in search of better/consistent sales, the game's power level creeps or soars up, leaving players and cards from previous eras in the dust. Power creep.


In strat, this can take place in two forms?:

1. better more specialized cards filling previous unfilled space of voids for certain teams in certain prices ranges. (5.5 Ben Oglivie in lefty parks, enough non(*)SP to field as consistent of a staff as 4 man, Frankie Frisch/Bobby Grich/the early days of exanding HR SS beyond Banks and Yount.

2. cards being priced more effectively (lower prices)




After ATG ~2's smallball dominance of sub-5 Bob Meusel, Donnie Bush, Frank Chance, Harry Steinfeldy, etc alot of original smallball guys were priced out of it......obviously the game has a long price swing history that some other guys may be able to speak to better. (Smallball is still great don't get me wrong)

At a certain point, probably coinciding with the set becoming so big and filling up every position/team style void for most caps, hitters seemed to undergo powercreep. Alot of the supreme cards are simply better than original "bomber" guys. Breaking point of 40 homerun guys where you can load an affordable lineup. Pitching frankly responding in kind. For the old Dizzy Dean we now have Ben Sheets and Felix Newnandez. And Randy Johnson for Eddie Cicotte.

Where does this powercreep for the diametrically opposed run-scoring and preventing hitting and pitching leave our little big sim? Well obv. homerun and extra base hit totals will be increased and pitchers seem in the hurt. Still small-ball thrives.

Out of the powercreep thoughts, how does ATG 8s offense/defense pricing structure compare with what it maybe should look like?

Strat is way different though I'd encourage player's or more importantly management to think about ATG or perhaps other formats of strato online
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nels52

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Re: ATG Powercreep

PostSun Jan 08, 2017 9:23 pm

To start off the discussion, I would say my statement "small-ball thrives" obviously has to be examined a bit and can depend quite a bit on context.

Those "small-ball" teams are also not at all a real-life small ball teams. Small ball teams don't score runs, and the ATG kinds I speak of do, sometimes to the tune of 1000 runs. They benefit perhaps more from the expanding player pool and perceived cheapening of great or even solid hitters. These teams are relentless usually and can either have incredible .370 guys or an onslaught of underpriced Petco/Moon/Yellowstone/Coors hitters like Tommy Davis or Richie Ashburn.

Then there's some of the degenerate things bomber teams are doing.

Platoons have perhaps expanded in quality more than any other thing which really has caused a feed-back loop giving teams more money to spend on increasingly cheap quality players. Price disparities are also releveant------->reprice!

We've been getting some great cards over the last few years and maybe strat is intentionally powercreeping their prices. Certainly seems so with a few. With pitchers, it's kinda necessary to combat all the offensive developments I'm blathering about. Pitchers need to be more stingy and less WHIP or more Ks or something to combat what I perceive to be a much better "basket of hitters" than you could get in ATG 2 or 4 or 5.
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rburgh

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Re: ATG Powercreep

PostMon Jan 09, 2017 10:44 am

I agree that the whole set needs to be repriced. The current prices are a mish-mash of several different pricing models, and all of them suffer from the crazy idea that players should be priced for a "neutral" ballpark. This is a big factor in your "power creep".

Ballpark homers are the single biggest variable for hitter cards as the ballpark changes. For pitcher cards, surprisingly enough, it's ballpark singles - because the community quite rightly shuns guys who give up a lot of homers.

But there are four distinct games going on here regularly - uncapped (or >$200 million capped) live (and occasionally auto) drafts, $140 million and $200 million leagues, the nuts and bolts caps ($60, 80, and 100 million) mostly autodraft leagues, and the franchise leagues which usually have funky caps in the $100 million range. Pricing for these leagues has different needs.

For the very large caps, pricing of the cards should be more or less in the order that the cards come off the board in live drafts. This creates a problem; Bill Dickey, Joe Mauer, and Arky Vaughan, as LH bats in positions where RH bats are overwhelming in number, get drafted out of all proportion to their card values by the guys planning to play in LH parks. A similar problem afflicts LH starters in reverse, they get pushed way down the draft because of Juan Gonzalez, Cecil Fielder, Josh Gibson, Jeff Bagwell, and the like.

This wouldn't be a problem, but then there comes the issue of how and when do we merge the values of lesser valued LH bats and LHP into the mainstream pricing model. If we have a discontinuity, everyone will howl. If we try to do it less noticeably, we create a small group of LH starters who are serious bargains starting at about $140 million and running down at least to $100 million and the franchise leagues. And LH hitters would have the reverse problem, some of them would be seriously overpriced at moderate caps.

Another issue, that mainly affects the low cap leagues, is what should be the shape of the NERP vs. price curve. The problem can be illustrated as follows:

The best Ruth card is worth roughly 38 NERP in a particular ballpark, Bryce Harper in that same ballpark is worth about 23 NERP. The difference in their salaries is almost $5 million. Fine, we will price the cards at 3 NERP = $1 million. Harold Baines in that ballpark is worth about 8.4 NERP and has a salary of 6.21 million, not too bad. Everything is good so far,right? Now the rot sets in. According to this model, a 0.50 guy should have a NERP of -9 or so. But there are about 400 cards in the set with NERPs less than -9, and only about 175 or so 50 cent guys. Somewhere we have to break the linear model.

Where should we do this, though? One of my quick guides for setting up a team is to assume that I will have 8 guys whose main role is to not chew up salary. This consists of my throwaway 50 cent starter, 6 bench guys, and my mopup reliever. For my other 4 relievers, I usually allocate 1.5 player salaries. Now I have a starting 9 and 4 starters to pay for along with my 1.5 salaries to the pen. I knock about 5 million off the cap, divide by 14.5, and that's my average salary for my lineup and rotation.

For the 60 million cap, then, I'm looking at 4 million per salary slot. for 80 million, it's about 5.4 million, and for 100 million it's close to 7 million. So I think that cards from about 2 million to 9 million should be priced to cater to these caps - this will in general require a different linear slope than we generated from Ruth-Harper. But some of those 9 million players get used in the uncapped leagues, and they need to be priced (In my opinion) by draft order rather than NERP.

We can handle this by making the price vs. NERP curve slightly concave, 1 NERP in the top range is worth slightly more salary than in the moderately priced cards. This happens in the current pricing model, intentionally from what I gather.

But we are still left with the sub-2 million but over about .75 million cards. If we price those on any model they are only going to be used if they are seriously lopsided or have some redeeming factor such as a terrific base stealing number or primo defense at several positions. And the scrubs, from what I can see, should be priced at about a penny per NERP which will totally change the way the bottom cards are valued.

Fine. Are we done yet?

Not quite. Now we have to deal with platooners. How should Gates Brown be priced? How about Kal Daniels? Or Sean Berry? Pricing any of these guys by giving them, say, 2/3 of the value of their NERP vs. RHP and 1/3 of their value vs LHP, leads to making platooning a hugely successful strategy. (Fortunately, HAL doesn't handle platoons very well, or nobody would ever use a balanced hitter.) But what's a fair way to price these guys? I have some ideas, but they are hugely complicated and not really very successful. It's also relevant to note that platoons don't work as well in lopsided parks or in the total bomber parks as they do in Petco or the Astrodome.

Whew! Pitchers have got to be a snap, right?

Wrong!. They're worse. Pitcher values are hugely dependent on their home ballpark, and are also significantly influenced by the other ballparks in the league and the hitter mix they will face. And then there's the issue of no DH leagues - how do we price the pitchers who can hit? If we ignore this then almost any 4, 5, 7 or 8 rated hitting starter is a huge value. If we price those guys for (most of) their value as a hitter then they're unusable in DH leagues.

Then there's the value of ballpark homers on pitcher cards. In lower caps, people use more "W" hitters than in high caps, so obviously the ballpark homers are less of a penalty for the lower valued pitchers. I proved this, more or less, by using a starting rotation where my highest priced starter was Jeff Brantley and winning a ring at $80 million. Of course, I had a hell of a bullpen and "quick hook" going for me.

Pitchers also have BK and WP ratings and Hold ratings. How do we model those? Again, these things are vitally important at high caps and somewhat less important at $60 million. Do you have a good model for that? I don't.

Another slippery topic for pitchers is what to do about extremely lopsided pitchers like Cone, Caldwell, Ontiveros, and Franco. I think you have to handle lopsided relievers totally differently than lopsided starters, since for the starters, your opponent gets to decide who hits against them while for relievers you get to (try to tell HAL to) decide who they face. I don't think the current card set is priced that way very effectively.

And then there's the issue of RP pricing and its cousin, the pricing of S/R guys. Obviously, we have to use a different scale here. If Eric Gagne were an S9* he'd be worth what, 13, 14 million? I haven't looked exactly, but that seems right. He'd be throwing 330, 340 innings a season. As an R1 closer, it's hard to get him to 80 if you try, although I saw a guy get him to 130 or so a while back. And don't get me started on Dale Murray. Don't you hijack this thread for him, either, there are other guys with the same issue. So how do we price relievers? It should be a different model for high caps, where even Murray and Gagne are going to get lit up a couple of times a week, vs. low caps where they might get lit up 3 or 4 times a season.

If you have any ideas about how to make reliever pricing fair over the whole spectrum of leagues that are played here, be sure and let me know. I have some kluges that sort of work, but I'm not happy with them and tinker constantly.

Finally, let me explain why pricing the cards to a neutral park is silly.

1. Nobody uses neutral parks much, since it's very hard to win in them. The reason for that is that those parks don't favor or disfavor any particular type of card, everybody does fairly well in them.

2. Pricing power cards to a neutral park makes power hitters extremely cheap in Wrigley 78 or Fulton or the like.

3. Pricing singles hitter cards like Cobb and Speaker to a neutral park makes them more or less unusable in power parks AND DOESN'T REALLY HELP THEIR value in Forbes or Royals. Pricing power hitters and small ballers to the same ballpark makes small ball very difficult.

4. Pricing lopsided pitchers to balanced parks greatly understates their value in lopsided parks that favor their cards. This isn't, in general, true for lopsided hitters because of platooning. Similarly, pricing pitchers with HR troubles to neutral parks greatly understates their value.

I think the best way to price the card set is to generate 7 sets of card NERP values for these ballparks. (all zeroes, all 20's, all 10's, 0/0 & 20/20 (Polo), 20/20 and 0/0 (Forbes more or less), 0/20 & 0/20, and 20/0 & 20/0.) Then average the top 3 NERPs for every card and use that for the final card NERP. But that's a hell of a lot of work. I could probably do in a week or so using the tools that I have made. If a couple of other guys could generate a similar set of NERP values, I'd also be happy to merge the data sets together and see what we come up with. But the NERP values would have to include, as a minimum, defense for hitters and some adjustment for pitcher hold, BK, and WP. I could deal with the hitter issue separately, that's not an issue that any of us is going to have weird numbers for.
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andycummings65

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Re: ATG Powercreep

PostMon Jan 09, 2017 11:08 am

And NERP doesn't even consider defense
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rburgh

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Re: ATG Powercreep

PostMon Jan 09, 2017 4:19 pm

Yes. Please note that I have specifically stated (a couple of times, I think) that the NERP generated will include defensive NERP.

PS - I didn't specify that whenever I was saying NERP I meant Defense Adjusted NERP. My bad. I guess I could call it DANERP. But if you're ignoring defense here, you can't possibly win consistently.
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supertyphoon

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Re: ATG Powercreep

PostMon Jan 09, 2017 8:38 pm

One simple, unpopular way to correct the numerous pricing errors / problems noted here is ... everyone plays in the same neutral park. Just eliminate the dozens of ballpark choices altogether. Or, have a choice of three ballparks - one that (slightly) favors RH hitters, one that (slightly) favors LH hitters, and one that favors neither. Problem solved!
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BC15NY

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Re: ATG Powercreep

PostMon Jan 09, 2017 9:03 pm

supertyphoon wrote:One simple, unpopular way to correct the numerous pricing errors / problems noted here is ... everyone plays in the same neutral park. Just eliminate the dozens of ballpark choices altogether. Or, have a choice of three ballparks - one that (slightly) favors RH hitters, one that (slightly) favors LH hitters, and one that favors neither. Problem solved!


No offense, but that's a horrible idea in my opinion and certainly would be very unprofitable for Strat-o-matic.
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STEVE F

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Re: ATG Powercreep

PostMon Jan 09, 2017 10:05 pm

BC15NY wrote:
supertyphoon wrote:One simple, unpopular way to correct the numerous pricing errors / problems noted here is ... everyone plays in the same neutral park. Just eliminate the dozens of ballpark choices altogether. Or, have a choice of three ballparks - one that (slightly) favors RH hitters, one that (slightly) favors LH hitters, and one that favors neither. Problem solved!


No offense, but that's a horrible idea in my opinion and certainly would be very unprofitable for Strat-o-matic.

Yeah I'd be out if they did that. Of course, with 14 keeper CDROM leagues, the online game is a side interest for me anyway ;)
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gkhd11a

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Re: ATG Powercreep

PostMon Jan 09, 2017 10:16 pm

I think merely pricing the ballparks and charging for each ballpark single and double and making the price variable depending on the league salary cap could equalize strategies quite a bit.
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STEVE F

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Re: ATG Powercreep

PostMon Jan 09, 2017 10:45 pm

How about not worrying about the ballparks and reprice ALL the players?
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