Page 1 of 2

All Injury Teams

PostPosted: Fri Dec 10, 2021 9:02 am
by egvrich
Riggo built a high injury team in a league I was in with him and it did well:

Here is Riggo's team -
https://365.strat-o-matic.com/team/1651249

His team finished with a 92-70 record and lost in the semi-finals.

His team had an average injury rating of 3.69 and endured 311 games worth of injuries.

Imitation being the most sincere form of flattery, two of us from that league (independently I might add) did the same basic thing:

Here's my team -
https://365.strat-o-matic.com/team/1655006

My team finished with a respectable 87-75 record and made it to the finals where they lost.

This team had a higher average injury rating than Riggo's team (mine was 4.0) and it showed as they amassed an astounding 423 games worth of injuries over the course of the season. Certainly that extreme number of injuries didn't help my cause.

But, what I did learn/confirm is that HAL will never leave you with less players than you need to field a team. This was a DH league and despite having 12 different times where I had 4 players injured going into a night of play, never once did I have 5 players injured at the same time. So it's kind of like the "you always have a catcher available" glitch.

And here is the third team from Main Line Expos -
https://365.strat-o-matic.com/team/1654307

They finished 82-80, missing the playoffs.

This team had an average injury rating of 3.57 and was hit with 350 games worth of injuries. It is worth noting that the Crabtrees had 14 players instead of 13 which would expose them to more injuries.


I think the takeaways are that HAL will never give you more injuries so as to leave you unable to put 9 players on the field AND that high injury teams can succeed but they are painful to watch.

Re: All Injury Teams

PostPosted: Fri Dec 10, 2021 9:46 am
by jet40
Good post.
I agree with your line of thinking.
But since I hate injuries I usually take the opposite approach. I usually play guys that are bulletproof.

John

Re: All Injury Teams

PostPosted: Fri Dec 10, 2021 9:50 am
by goffchile
It is an interesting thread. I also had an all injury team sometime ago just to test the same theory. Now the team did very poorly but I also did not devise the team logically in any way shape or form. The team actually hit well but the pitching was terrible— not really related to the injury situation.

In my opinion there are several oft injured players which are actually good deals and given the relative inexpensive nature of some of the bench guys you can get away with having a high injury risk team and not suffer too much.

Re: All Injury Teams

PostPosted: Fri Dec 10, 2021 10:09 am
by Mattw0909
Obviously the players selected, park, division etc will play a role in outcomes , but you mentioned your team had more injuries then the other two. Riggos team has a little less injury risk baked in with more guys with a 2 or 3 rating , I’m sure there’s a sweet spot somewhere where maybe a few more 2 rated injuries or something like that would be more beneficial. I also try to avoid anything over a 1 usually but I did have to use the Correa card for an Astro’s team and was surprised how well the card played for me. Nice post interesting theory here

Re: All Injury Teams

PostPosted: Fri Dec 10, 2021 4:29 pm
by J-Pav
This strategy has been a staple on the 200x side for almost 20 years, obviously and largely due to the smaller player universe.

The conversations about it come and go, but this one was pretty recent:

New Strategy Beats Them All
viewtopic.php?f=5&t=649246

FWIW, there was a time when HAL made pitchers bat and play the outfield when the injuries went above the roster limit. Strat changed the algorithm at some point (it’s been many years now) to the bulletproof fielders method.

Riggo, having played a lot of 200x in the past, would be very familiar with this. Glad to see he pulled it off, as there is not a lot of reward for the risk in the big player sets with this strategy.

Another angle to come at this from might be: four $10-12mil pitchers, with the low budget, injury prone offense. Low dollar injury guys (that ideally play several positions) can rotate around the injuries, while always having a starting pitcher that can basically win a game all by himself.

Re: All Injury Teams

PostPosted: Sat Dec 11, 2021 1:06 pm
by egvrich
J-Pav wrote:This strategy has been a staple on the 200x side for almost 20 years, obviously and largely due to the smaller player universe.

The conversations about it come and go, but this one was pretty recent:

New Strategy Beats Them All
viewtopic.php?f=5&t=649246

FWIW, there was a time when HAL made pitchers bat and play the outfield when the injuries went above the roster limit. Strat changed the algorithm at some point (it’s been many years now) to the bulletproof fielders method.

Riggo, having played a lot of 200x in the past, would be very familiar with this. Glad to see he pulled it off, as there is not a lot of reward for the risk in the big player sets with this strategy.

Another angle to come at this from might be: four $10-12mil pitchers, with the low budget, injury prone offense. Low dollar injury guys (that ideally play several positions) can rotate around the injuries, while always having a starting pitcher that can basically win a game all by himself.


I've been mulling another run at it, with slightly lower risk guys, if they were all 2's for example, you'd likely still be able to afford a nice pitching staff.

Re: All Injury Teams

PostPosted: Sat Dec 11, 2021 1:29 pm
by J-Pav
I’m wondering now about the pricing of injuries in ATG. I was looking through the pool and found nearly zero low priced injury players that appear to be “bargains”. I’m not even convinced that those higher up the price chain present good value.

On the 200x side, the bargains literally jump off the page at you, to the point where some managers have cried “Foul!” Over here, not even close.

Using 2s might be a good way. But even then, I’m not sure you’re scalping much, if any, value away from the pack.

FWIW, here’s a recent example from the 200x side. I think there are close to zero cards in ATG (Youngblood, maybe) that buy you this…

https://365.strat-o-matic.com/team/1616813

Take a look at Stanton’s card ($2 mil). It’s like a $6 mil card with no injury in ATG.

Re: All Injury Teams

PostPosted: Sat Dec 11, 2021 3:30 pm
by Radagast Brown
With this nonsense and the way they ruined the bullpen rules, why don't we just pick 4 starting pitchers and 8 fielders and call it a day?


I thought this game was for real baseball fans who enjoy the minuiate and want the full GM experience? They should make us carry at least 30 players (maybe even have a DL) and no bulletproof nonsense. Also fix the bullpens, it is literally ridiculious.

Re: All Injury Teams

PostPosted: Sat Dec 11, 2021 4:55 pm
by egvrich
J-Pav wrote:I’m wondering now about the pricing of injuries in ATG. I was looking through the pool and found nearly zero low priced injury players that appear to be “bargains”. I’m not even convinced that those higher up the price chain present good value.

On the 200x side, the bargains literally jump off the page at you, to the point where some managers have cried “Foul!” Over here, not even close.

Using 2s might be a good way. But even then, I’m not sure you’re scalping much, if any, value away from the pack.

FWIW, here’s a recent example from the 200x side. I think there are close to zero cards in ATG (Youngblood, maybe) that buy you this…

https://365.strat-o-matic.com/team/1616813

Take a look at Stanton’s card ($2 mil). It’s like a $6 mil card with no injury in ATG.


Looking at that team, I have to agree that it's a totally different ballgame.

Re: All Injury Teams

PostPosted: Sat Dec 11, 2021 5:27 pm
by ScumbyJr
J-Pav wrote:I’m wondering now about the pricing of injuries in ATG. I was looking through the pool and found nearly zero low priced injury players that appear to be “bargains”. I’m not even convinced that those higher up the price chain present good value.

On the 200x side, the bargains literally jump off the page at you, to the point where some managers have cried “Foul!” Over here, not even close.

Using 2s might be a good way. But even then, I’m not sure you’re scalping much, if any, value away from the pack.

FWIW, here’s a recent example from the 200x side. I think there are close to zero cards in ATG (Youngblood, maybe) that buy you this…

https://365.strat-o-matic.com/team/1616813

Take a look at Stanton’s card ($2 mil). It’s like a $6 mil card with no injury in ATG.


I was in that league and lost the division tiebreaker. Bruce and Riley other productive low priced "bargain' injury players https://365.strat-o-matic.com/team/1616856