All Injury Teams
Posted: Fri Dec 10, 2021 9:02 am
Riggo built a high injury team in a league I was in with him and it did well:
Here is Riggo's team -
https://365.strat-o-matic.com/team/1651249
His team finished with a 92-70 record and lost in the semi-finals.
His team had an average injury rating of 3.69 and endured 311 games worth of injuries.
Imitation being the most sincere form of flattery, two of us from that league (independently I might add) did the same basic thing:
Here's my team -
https://365.strat-o-matic.com/team/1655006
My team finished with a respectable 87-75 record and made it to the finals where they lost.
This team had a higher average injury rating than Riggo's team (mine was 4.0) and it showed as they amassed an astounding 423 games worth of injuries over the course of the season. Certainly that extreme number of injuries didn't help my cause.
But, what I did learn/confirm is that HAL will never leave you with less players than you need to field a team. This was a DH league and despite having 12 different times where I had 4 players injured going into a night of play, never once did I have 5 players injured at the same time. So it's kind of like the "you always have a catcher available" glitch.
And here is the third team from Main Line Expos -
https://365.strat-o-matic.com/team/1654307
They finished 82-80, missing the playoffs.
This team had an average injury rating of 3.57 and was hit with 350 games worth of injuries. It is worth noting that the Crabtrees had 14 players instead of 13 which would expose them to more injuries.
I think the takeaways are that HAL will never give you more injuries so as to leave you unable to put 9 players on the field AND that high injury teams can succeed but they are painful to watch.
Here is Riggo's team -
https://365.strat-o-matic.com/team/1651249
His team finished with a 92-70 record and lost in the semi-finals.
His team had an average injury rating of 3.69 and endured 311 games worth of injuries.
Imitation being the most sincere form of flattery, two of us from that league (independently I might add) did the same basic thing:
Here's my team -
https://365.strat-o-matic.com/team/1655006
My team finished with a respectable 87-75 record and made it to the finals where they lost.
This team had a higher average injury rating than Riggo's team (mine was 4.0) and it showed as they amassed an astounding 423 games worth of injuries over the course of the season. Certainly that extreme number of injuries didn't help my cause.
But, what I did learn/confirm is that HAL will never leave you with less players than you need to field a team. This was a DH league and despite having 12 different times where I had 4 players injured going into a night of play, never once did I have 5 players injured at the same time. So it's kind of like the "you always have a catcher available" glitch.
And here is the third team from Main Line Expos -
https://365.strat-o-matic.com/team/1654307
They finished 82-80, missing the playoffs.
This team had an average injury rating of 3.57 and was hit with 350 games worth of injuries. It is worth noting that the Crabtrees had 14 players instead of 13 which would expose them to more injuries.
I think the takeaways are that HAL will never give you more injuries so as to leave you unable to put 9 players on the field AND that high injury teams can succeed but they are painful to watch.