Thu Apr 04, 2013 3:55 am
BDWard asked.
1. Since winning a 24 team league will (in theory) be twice as hard as winning a 12 team league, will twice as many points as a 12 team league be awarded to the winner and runner up?
I had not planned any changes to the points for Event 1. It's possible that I may if we have future 24 team events, this could be reconsidered. I will also post this question to the Board of Directors and if a vote overrules this decision, a change will be made and directed to SOM to handle before the end of event #1. My thought is that we are all in the same boat, can all earn the same points. Anytime you make a change and SOM has to get involved, they are either VERY SLOW to do it or they dont do it correctly. But with that being said, if the board does want to have more points for the 24 team format, it will be done.
2. I was pleased to see a 24 team league, but surprised to see it combined with a 2000 player random shuffle. That is the equivalent of diluting the talent by more than a factor of 4 compared to the usual 12 team leagues. Why were these two new features combined into one league? Wouldn't it have been better to run them separately?
Since I have 120+ players and my goal back when I had only 90+ players was to reach a place where we could finally have a multiple of 24 to do the 24 team event, I was pleased when we reached that level. It's due to SOM's advertising that we have reached a level of 132 as of now. This doesn't mean that everyone will actually show up, and I still have 31 people yet to enter a team in Event 1. The shuffle for Event 1 was decided some time ago and booked into the schedule. I felt that having them both launch at the same time was (as I have described) an "unprecedent" first event to heighten the "BUZZ" and stir up the excitement. I think it has worked. Choosing the most players (2000) and all stadiums make this particular shuffle the most conservative settings we could have. This is STILL only using 600 players (24 X 25 on a team) out of 2000 so there are enough players to go around. I will gauge the opinions of players on both shuffle and 24 team leagues and we will see if there is a place for them both in future events or years.
3. At last count, there were 132 participants. That's 5.5 24 team leagues. Assuming that everyone wants to play, what happens to the last 12 managers?
If all 132 players show up, plus myself - thats 13 overflow players. At the rate I continue to get signups, I may have enough (with fillers) to start another 24 team league. Worst case scenario, I create a 12 team final league. Getting 12 fillers would not be easy, and I dont care if I don't play a team. They dont do well anyway. See answer #6.
4. Will any of the other BSers 2013 events be 24 team leagues or use the shuffle?
Neither of these options is presently on the schedule for the rest of the tour. The event schedule is published on the main standings page.
5. If SOM creates a bug free live draft before the Finals, will it be used in any tourney events?
I'd like to, but it will need to be heavily tested and approved for use by the board before I will risk it.
6. How about a 24 team Finals league? I think the tournament should take a page from MLB (which saw dramatic attendance increases when it expanded the playoffs due to increased and prolonged interest) and use the 24 team league in the Championship round. More teams = more interest and fewer managers dropping out along the way, which has been a problem. In MLB, 10 of 30 teams make the playoffs and have a shot at a ring. In the NFL, 12 of 32 teams make the playoffs and have a shot at a ring. In the NBA & NHL, 16 of 30 teams make the playoffs and have a shot at a ring. All told, of the 4 major professional sports in the U.S., 54 of 122 teams make the playoffs, a playoff rate of roughly 44.3%. Even if the Finals league was expanded to 24 teams, that's a playoff rate of a paltry 18.2% for the current 132 teams in the tourney. A 24 team Finals league could use the top 18 plus the winners of 6 12 team semis leagues, meaning that 90 of the original participants would be involved in the post season. More post season teams would mean greater interest and greater participation, which would mean more money for SOM. In short, it would be a win-win situation. Heck, it might even give the Mighty Moose a shot at the post season!
It seems that SOM has programmed my teams to win between 70-80 games perpetually. In my past 15 teams, I have only made the playoffs once. I have no current teams playing. I just dont have the time. As far as changes to the BS tour, I tend to not make major changes and keep the core of it as it has always been. This can sometimes frustrate even my own board of directors. In the future I will make a mailing list available so you can send one e-mail and reach all of the board members - you can send your suggestions there. While I tend to make the final decision on major issues, if a board member wants something, asks for a vote and 3 out of the 4 of them vote yes on it, it will become a rule or a new rule.
The 2013 Board of Directors
Mr.Baseball World (Rick)
gkhd11a (Charlie)
BruceF (Bruce)
andycummings65 (Andy)
MightyMoose (Rick)