Al Hogg wrote:Just for the record: I have no gripe with the two-round draft on the discussion board or the 24-team leagues. (I think I might have initially contributed both ideas, in fact.) In retrospect, I think making it a two-round snake draft with the player with the least Event 1 wins going first might have alleviated a lot of the concerns raised about it.
I will say that there are usually several drafts happening on the Individual League board at any time, so I don't think they are unusual. The Players Championship leagues are, in fact, the only ones I compete in where the entire roster is autodrafted.
Whether you have a gripe or not isn't the issue, Al. The two round draft idea was a
bad idea for the reasons I stated in my two posts above. J-Pav added to that by correctly calling it a "Charlie Foxtrot." 24-team leagues are bad ideas as well. Firstly, since most players don't play in 24-team 20xx leagues, those leagues are not accurate representations of actual 20xx league play. Secondly, look how difficult it has been to fill the fifth league. It might take a month or months to fill it, if it ever fills at all. We do not want be in that situation next year.
Secondly, the pre-drafts
may occur on individual league boards, but they are certainly
not common on the larger regular league boards where
most 20xx players play. I, myself, have played for 13 years, in over 300 leagues, and I have only had a pre-draft
twice. This is the
20xx Players Tournament,
not the theme league and/or keeper league tournament. So, we should avoid the gimmicks--such as two-round drafts--endemic to theme and/or keeper leagues that do not reflect
regular 20xx play for most players.
I get that you contributed these ideas, but they were not (no offense) good or successful ones. They did not enhance the competition and they caused problems for the tournament and its competitors. It's not
your fault, however, that they were unfortunately implemented. So, we need ideas that represent regular 20xx play. We need ideas that attract SOM and tournament newbies to the tournament and don't scare them off. Mostly, we need ideas that improve the tournament and do not diminish it.
P.s. Letting the player with the least wins in Event 1 pick first in Event 5 wouldn't have worked either. We
should avoid gimmicks adding penalties to players finishing poorly in a league. However, we certainly don't want to
reward players for doing so.