Mystery League Salary Cap

Our Mystery Card games - Superstar Sixties, The '70s Game, Back to the '80s, Back to the '90s, Dynamite 2000s

Moderators: Palmtana, coyote303

  • Author
  • Message
Offline

Radagast Brown

  • Posts: 2946
  • Joined: Sun Mar 17, 2013 7:25 pm

Mystery League Salary Cap

PostMon Mar 24, 2014 4:21 pm

I think the Mystery League sets are made to have at most a 80 million dollar salary cap. Any league with a higher cap than 80 million pretty much negates what makes the mystery leagues so much fun. How can you have a 100 million dollar cap, or worse yet no cap with a mystery league? .... There will be no choices once the season starts if you use an unlimited cap. Am I missing something with this opinion?
Offline

pwootten

  • Posts: 1294
  • Joined: Thu Aug 23, 2012 6:47 pm
  • Location: Bradenton, Florida

Re: Mystery League Salary Cap

PostMon Mar 24, 2014 5:52 pm

Personally I prefer the mystery card sets at $80 or less and with waivers set for a 20% hit from the beginning. This results in managers having to keep and figure ways to manage around players' worst seasons, not unlike real baseball. A $60M cap with a 20% drop penalty really pushes a manager, though some will say its more a matter of luck than management skill, that the manager who gets the most players in their better seasons wins.
Offline

l.strether

  • Posts: 2143
  • Joined: Tue Aug 28, 2012 5:32 am

Re: Mystery League Salary Cap

PostTue Mar 25, 2014 12:19 am

pwootten wrote:Personally I prefer the mystery card sets at $80 or less and with waivers set for a 20% hit from the beginning. This results in managers having to keep and figure ways to manage around players' worst seasons, not unlike real baseball. A $60M cap with a 20% drop penalty really pushes a manager, though some will say its more a matter of luck than management skill, that the manager who gets the most players in their better seasons wins.


Yeah, a $60M (or a 80M) cap with a 20% drop penalty would definitely swing luck into the equation. Those managers who get dealt players on mostly good cards would be stoked; those dealt players on mostly bad cards would be thoroughly screwed.

Also, a major part of the fun of the Mystery Game is that you don't have to "keep and figure ways to manage around players' worst seasons." This allows you the challenge of figuring out whether or not you have a good or bad player--analyzing him--and whether or not to release him, since releasing him in the first 41 games brings no substantial penalty. If the 20% hit by itself would keep a manager from releasing a player (as you say)--and in many cases it would--then that manager has much less reason to analyze his players...and doing analysis on your players is one of the most significant sources of enjoyment in the Mystery Game.
Offline

Radagast Brown

  • Posts: 2946
  • Joined: Sun Mar 17, 2013 7:25 pm

Re: Mystery League Salary Cap

PostTue Mar 25, 2014 11:31 pm

Yeah , I agree with the above post. But my original point was, I don't understand these mystery leagues with no cap or even a high cap like 100 million. It seems to me there would be no available players in the free agent pool once the season starts. I really would not play a mystery league season with a cap HIGHER than 80 million. The way most leagues are set up now seem best. I would love to see a 2000- 2010 Mystery League set.

Return to Strat-O-Matic Baseball: '60s, '70s, '80s, '90s, 2000s

Who is online

Users browsing this forum: No registered users and 4 guests