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Mystery Card Lineup tweak needed
Posted:
Mon Sep 09, 2013 1:16 am
by djkalle
When a player is injured, the sub automatically goes into their spot in the order even when a new game is started. This can really hurt your lineup when they are the #3 or # 4 batter. It also is not at all realistic. It is much more likely that this sub would be put at the bottom of the lineup. Why can't SOM make a tweak to do this. It won't help tell us what card a player has and would be more realistic.
Chuck
Re: Mystery Card Lineup tweak needed
Posted:
Fri Sep 13, 2013 8:03 am
by wrc520
I agree!!! This just happened to me also. I have Greenwell batting 3rd. He gets injured during the first game of the series. Ther rest of the Series Vince Coleman on a sub-par year (of all people) is put into the number 3 slot. This actually cost me a game. I had the bases loaded with 2 outs in the ninth. Down by a run. Coleman comes up and stikes out to end the game. Would have been nice if I could have had someone who can actually hit up in that situation. I would have loved it if HAL would Re-order the lineup after an injury.
Re: Mystery Card Lineup tweak needed
Posted:
Sun Dec 01, 2013 2:45 pm
by paul8210
The rationale for why Hal did not re-order the lineup and bat, for example, Vince Coleman #8 instead of #3, is stated by SOM in the mystery card discussion:
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"Previously, in the event of substitutions, the game engine would re-order the lineup in general offense value, which also would give clues towards the identity of your players' Mystery Cards. This re-ordering will not happen anymore for new Mystery Card leagues."
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This makes sense. A manager should not unfairly benefit from Hal's wisdom. He should not be able to gain insight into which mystery cards are better suited for a particular batting order.
Also, while it's true that automatically placing the sub at the bottom of the order seems a reasonable solution because no clues are given concerning mystery cards, it is unrealistic that a sub would always be expected to be a weak hitter relative to the rest of the lineup.
Re: Mystery Card Lineup tweak needed
Posted:
Mon Dec 02, 2013 9:52 pm
by sphilipp8
The best thing about SOM is the realism. I understand why SOM changed the Mystery Card games lineup logic but I think they went too far with the injury substitution change. I am sick and tired of having Bob Melvin leadoff for my 90s team because Jason Kendall got hurt. I bet Bob Melvin didn't even leadoff in Little League. Could you get clues to what card you have through HAL's injury substitutions in the past - yes. But so what - it's better than absolutely ridiculous and unrealistic substitutions. It also doesn't make any sense to determine a player's card through an injury reveal but it's just part of the game. There's no reason why HAL's injury substitutions couldn't just be part of the game as well.
Re: Mystery Card Lineup tweak needed
Posted:
Mon Dec 02, 2013 9:58 pm
by voovits
...or they could just revert things back to the way they used to be.