Customizable leagues. What options would you like to see?

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Outta Leftfield

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Re: Customizable leagues. What options would you like to se

PostWed Oct 17, 2012 3:27 pm

I would definitely like the option of turning "clutch" hitting off. I think it's kind of a dumb feature. Apparently it was designed early on in the history of strat, when a goal was to replicate as closely as possible the actual statistics of players, in a single season league.

But in the context of ATG6, replication of actual season results are pretty nigh impossible anyway, so why maintain the charade of clutch hitting?

Maybe I don't like clutch hitting, also, because many players I personally favor have negative clutch, and when most of your players are negative clutch, it can really hurt the team's overall performance, since things don't therefore even out. I once had 27 lost hits due to negative clutch in a single season, and no clutch hits added. That's at least 27 lost runs, and with runners on third or first, and extended innings, the lost runs is probably more like 40.

Moreover, a lot of times, the negative clutch rating doesn't seem to make much sense for the player in questions. Let's take Stan Musial's best card. In real life he hit .376 with 39 HR and 131 RBI. That's a lot of RBI. In fact, he led the league in that category. Yet he has a very significant negative clutch rating. Where did that come from? On Johnny Mize's best (1940) card, he drove in 137 runs, leading the league in RBI, yet he too has a negative clutch (though it's less pronounced than Musial's). In Babe Ruth's 1927 season he drove in 164 runs, one of the best totals ever, yet he has a negative clutch. Also in 1927, Lou Gehrig drove in 175 runs, and that earned him a negative clutch. On Hack Wilson's best card he drove in 191 runs, the all time record. Well, at least that earned him a neutral clutch. And of course, any leadoff hitter is simply doomed in the clutch department.

This whole thing doesn't make much sense to me. I wish we had the option of getting rid of it, at least in a particular league.

OL
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supertyphoon

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Re: Clutch players

PostWed Oct 17, 2012 6:43 pm

The weirdness of clutch goes to extreme levels when you look at the Negro League hitters.

NONE of the NeL players has a positive clutch rating, all falling within a range of -1 to -6, with most -2 or -3 from both sides of the plate, with ONE exception, Vic Harris.

Why? who knows, but if you have a theme league team consisting of Negro League players, you'd definitely want clutch off.

The maddening thing about it all is there's little or no data supporting clutch hitting for the Negro Leaguers. You have to wonder about the accuracy of it all, and I think zeroes across the board would be more acceptable / understandable to us than what we've got.
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BDWard

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Re: Customizable leagues. What options would you like to se

PostWed Oct 17, 2012 7:10 pm

LJs wrote:Just my 2 cents

I would like to see the option of chosing whether to have your players (or team) attempt to steal 3rd or home. This has lead to some real headaches for me, especially when over the course of the year, I see a .000 success rate.

LJs


Great catch, LJs! I played the board game for many years and attempted a steal of home ONCE. It was with Lou Brock (it was successful) the first week I had the game. Oddly enough, Brock never stole home during his career. Also, I VERY RARELY attempted a steal of 3B. Such moves, even if successful, add very few, if any, extra runs in the ATG game, but kill many a rally. It's just not worth the risk. Yet, you see it in the game play by play all the time, often at the worst possible moments. Such ill timed and unwarranted attempted steals of 3B and home have cost me several playoff games.

Like hit and run and bunting, I think there should be an option to "don't steal third" and "don't steal home". I think that more than a few of us would choose that option.

By the way, for a great article on stealing home, see the link below:

http://www.nytimes.com/1989/04/16/sport ... ymore.html
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