Wed Nov 28, 2012 11:52 am
I want to address several points. It is hard to determine (without asking each manager in each league) who is new to the game and who isn't. But I would argue that changing the pricing impacts vets more than newbies, we know the prices and over time learn the better values. For a newbie they probably haven't learned the better values yet and so would not be as affected by the change in pricing.
As far as the super-reliever "issue" goes, it is a strategy that doesn't really reflect how real baseball was or is played. A simple fix might be just adding one rule to their usage, especially as SOM seems wedded to the quick and dirty approach to ATG-7. Since we don't use the closer rule (and given that it's ATG why should we) relief pitchers are constrained primarily by the POW + 2 innings rule,and being forced to rest after pitching two games in a row. I would simply add a rule that if a relief pitcher reaches his POW in a game, he must rest the next game. I am fully aware that we use pitch counts with the online game but the POW could still be used to track and limit relief appearances.
Two other issues for me are realism issues: catcher errors and hitter injuries. In real baseball throwing errors count as errors and are reflected in the total number of errors committed by a catcher. But in strat you have the catcher e rating and throwing error ratings, the combination of which grossly inflates the number of errors a catcher is likely to make compared to what they actually made in real life. This really needs to be fixed. The hitter injury system also seems riddled with mistakes. Just one class of examples is that many guys in the deadball era played in every game (and several guys would play in 156 games) and still be able to be injured. I really think that should be fixed.