I would be in favor of
Repricing, but not so much of Dynamic pricing based on usage. Despite the players who get used, I truly believe there are several players with hidden value that even now do not get used because of the huge player pool and the fact that many of the most active managers have not discovered their value yet.
A huge pitfall of dynamic pricing is that the most active managers would have the greatest impact on pricing. These "top 1 %" will fall victim of their own habits simply because they play more teams and would see their favorite draft picks climb in price.
I would actually like to see the "secret formula" for pricing cards. It makes little sense to me that pricing is a 1 man job. It seems that a team of gentlemen could look at all card factors and give them a value, then apply that structure to a computer script that would spit out a price. The team could look at that pricing and then tweak the system, then implement it for all cards (thus adding new cards later would give you instant pricing). The team should also review the process on a timely and regular basis.
All factors of the card would merit consideration:
Card is a hitter = a certain value
Card plays a position = a certain value for each fielding position based on fielding rating
Card plays multiple positions = + or - value depending on specific position (I down value several players with ratings at catcher because they can get thrown behind the plate when I don't want them there)
injury rating of 1,2,3,4.... = different value for each
PA (for those not rated 0) rearding length of potential injury = different value for each
T rating for catchers = value varies 1-20
PB rating for catchers
OBP of rolls on card = variable value
natural HR on cards = variable value
BPHR on cards = variable value
doubles and triples on card = variable value
Card SP = base value
Card is a SP and RP = increase in value
RP innings rating = variable value
Pure RP = different base value
* or no star for starter = value
SP innings rating = different values for SP 5, 6, 7, 8, 9 AND SP*6,*7,*8,*9
variable value for pitchers with enough innings to avoid long injury
WP rating for SP, RP
Hold rating for SP, RP
Balk rating for SP, RP
variable value for pitcher's e rating
variable rating for pitcher's hitting card
variable rating for Bunt (A,B,C,D)
variable rating for H&R (B,C,D)
variable rating for speed of runner
variable rating for stealing range/pickoff range
variable rating for clutch value (+/-) on card
variable rating for BP singles on card
arm rating for OF
arm rating for Catcher
GBAs
K's
Lineout max
......I'm sure there are some I am missing, and I am equally sure that if one person is doing the calculations there is a lot that is missing.
It seems obvious to me also that the actual value will diverge from the price depending on the type of league being played (examples - the hitting value of Babe Ruth's pitching card would be nullified in a DH league, the value of Narleski's zero BP singles would be negated in a Polo '41 league, ...).
Oh, and I wholeheartedly agree with Mike that I would love to be able to have a checkbox to turn off bunting for a hit for individual players
(I would also like similar buttons for squeeze play, stealing 3rd, stealing home.....)