This is very interesting. I feel very badly for Mr. Hacktastic. And if what mesquiton writes is accurate, well, I'll be damned, I never knew that. So far, because I don't know the inside secrets about platoons, I have generally avoided them. And of course, not playing platoons, other players who use them well tend to dominate me.
Leaving the issue of Mr. Hacktastic's nightmare finish to his season...I have some general thoughts to share:
As a newbie, I first thought Strat was a cross between baseball and a mathematics puzzle--which is to say, awesome.
As I've played my first three leagues now, I now think it is a cross between baseball and a Dan Brown novel. Figuring things out is like breaking into concentric circles of a secret religious order. Which is to say, still awesome. But really not fair to newbies unless they are willing to be very patient and scrounge around for the tidbits of the truth.
Some random thoughts about this Stratomatic sect:
1) You find little truths in unexpected places at unexpected times: Took me to the end of my third season when I read in one of the forums that HAL will prevent any more than one of your catchers being injured at a time. I can't think of a good reason for not sharing nuggets like this with players when they plop down their $65;
2) It took me into my fourth season before I figured out that there are well known "broken" cards (that is what we called them in ChronX (
http://www.chronx.com) an amazing online strategy game I used to play). And there are well known "crap" cards (again, the nomenclature from a previous game I played). The vets know where the values and pitfalls are, and newbs like me haven't a clue--When I started, I thought it was the vets use of ballpark strategy and player TYPE, or how they tinkered with their lineups and strategy (stolen bases, bunting, hit and run, how deep to go with pitchers, etc) that made them better than me. Now I know that some significant part of their domination of me is that they have a working list of broken and crap cards in their head, and I, alas, do not;
3) In ChronX, the "broken cards" were well known, and we had a list. While we prayed to the altar of CX and hoped/pleaded for card fixes (which came late when they came at all), the community made playing those cards taboo. Why don't we do that in Strat?
4) So in order for me to know what the values are, I guess I need to scour the forums. Or look at the players the good managers pick and have picked previously.
5) In my old game, ChronX, we created factions. Players in a faction had the symbol of their faction next to their name. Factions accumulated and shared knowledge internally. And of course, there were forums and websites, like in Strat, where information was shared;
6) There is a market for the inside scoop. Probably even a secondary market. If Strat doesn't create a handbook, someone else should, and they could charge for it.
I'd pay in a heart beat. Who wants to be in the dark? Noone, you feel like an idiot. To keep with the religious metaphor and to bring it full circle, we all want to be enlightened, don't we?
Last thought: Hell, I'd go beyond paying for the product, I'd even invest in the person who took on the task, and take a cut on the back end.