- Posts: 1023
- Joined: Thu Aug 23, 2012 4:08 pm
SOM has become far more realistic over the years since I first played it in 1966. However--and I am puzzled by this--they refuse to improve/fix certain things that are unrealistic:
1. Pitchers able to pitch on 3-day rest.
2. Lack of reasonable fatigue system for relievers who pitch a lot over several games. (The super-reliever strategy wouldn't be an issue if relievers actually became ineffective when they pitch so much.)
3. A poor injury system.
4. A fast base runner being able to clear the bases with a triple. However, a slow base runner (or any hitter for that matter) can't clear the bases with a double without risk of an out.*
5. Runners unable to advance from second to third without risk on deep fly balls to right field.*
6. A pitcher for a visiting team forced into a save situation in a long extra-inning game being totally ineffective (F0). IMHO, the SOM save system itself is designed to force managers into realistic behavior for closing games much more than it reflects how much less effective a non-closing pitcher would be if they closed. And that's okay in a 9-inning game; it forces realistic results. However, it's just plain unfair to the visiting team in those long extra-inning games.
* The chance isn't zero, but it is rare--far less chance than it should be.
Back to your original point, it would be so easy for the game to allow a *-pitcher to pitch on 3-day rest but let him start at say F4 with a reduced pitch count available before further fatigue. Or base his 3-day-rest-start F-rating based on how many innings he pitched the previous game.