Reality League-"28 Man Reality Band"-deferred till October

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gbrookes

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Re: Sign-up-Reality Theme League-"28 Man Reality Band"

PostThu Jul 25, 2013 1:19 pm

Sign up

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Mr Baseball World

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Re: Sign-up-Reality Theme League-"28 Man Reality Band"

PostThu Jul 25, 2013 8:24 pm

What penalties for exceeding limits?
If a player is one plate appearance from the Max, can you abuse him for one night and go over?
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milleram

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Re: Sign-up-Reality Theme League-"28 Man Reality Band"

PostFri Jul 26, 2013 1:02 am

I'm Interested, but need to find more about how to draft--I'm clueless there---

when I played usage rules we required 1458 innings on pitching staff, and 700 plate appearances (at least) per position, 2100 for outfield total---if you had 3 outfielders with 600 plate appearances apiece---you could have one more OF that played all three positions with 300 plate appearances to get to 2100 total for the OF--similar for infield backups--you had to have 700 per position total or 2800--no 500 at third, 500 at short, 500 at second and 500 at first with one backup with 200--you had to have 800 to cover-- the exception was players that played all 162 games (or 0 injury players)--that is all you needed at his primary position, and they were not restricted in usage. Some one like Ichiro at LF or Jones at CF.

we cut it to 650 plate appearances for catchers--as they were a bit more scarce.
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milleram

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Re: Sign-up-Reality Theme League-"28 Man Reality Band"

PostFri Jul 26, 2013 1:06 am

In answer to Mr Baseball---yes you could, and if injuries forced you to over use him a little, that's OK---we weren't trying to stop a 500 ab guy from getting to 550 as much as we were trying to stop a 100ab guy from getting to 550--or in this 2012 set a player like Moss from getting 650 ab & 60 HRs
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gbrookes

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Re: Sign-up-Reality Theme League-"28 Man Reality Band"

PostFri Jul 26, 2013 10:17 am

^^^ To be really honest, I hadn't thought about the penalties yet for over-useage. It really is mostly on the honor system, because any time you set penalties, it begs the question as to whether the penalties are severe enough. If not, then someone could play the system by willingly incurring the penalties. Clearly that is not the spirit of what we are trying to do, and as milleram points out, we aren't really trying to heavily penalize someone if they are over by 1 or 2 AB. However, if you hit your limit for a player, you are obligated to drop him, to be in compliance with these rules. If a player hit a limit late in the season, and you really wanted to keep him for the playoffs, maybe there could be a penalty.

If we use penalties, then we would have to use a points-based system - maybe something like this -
1 point for each win;
5 points for making the playoffs.
5 points for making the finals.
10 points for winning the championship.

The penalty for overuseage could go something like this (by the way, an ascending scale of penalties, to penalize chronic over-users more heavily):

less than 5% over useage limits - penalty - 4 points per player occurence
> 5% < 10% over useage limits - penalty - 10 points per player occurence
> 10% <20% over useage limits - penalty - 20 points per player occurence.
>20% over useage limits - penalty - disqualification from theme league victory

These penalty thresholds would be calculated by reference to the difference between the batter/pitcher's actual game useage as a percentage of his real IP or AB, minus the allowable player useage (120% of real AB/IP for most players, 140% for pure RPs and catchers).

With this points system, the theme league victor is not necessarily the league "champion".

Obviously, we would prefer to avoid the useage limits altogether, but this might be a workable way to deal with the inevitable, unintentional occurrence.

What do you think?
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milleram

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Re: Sign-up-Reality Theme League-"28 Man Reality Band"

PostFri Jul 26, 2013 11:09 am

I don't think it will be hard to conform to usage rules with position players---just platooning players will take care of most of the over usage---and injuries are not always so unwelcome, as you gain some extras ab's later.

I am more concerned about the pitchers, especially relievers. There are so many good low inning relievers it will be a difficult feat to have hal avoid over using them.---Closers shouldn't be as much of a problem as the 2 inning relievers like Avilan that are very popular (setting closer to maximize will keep innings down for them)--getting hal to use setup men less will require the settings for do not use before inning 7 or 8 to be used often along with limit to 1 or 2 innings -- I think a 12 man staff will be a must--100 to 150 inning Starter/Relievers would probably be well used in the middleman, setup roles. I see Medlin as the ultimate Middleman + setup man--he will get his 137ip + whatever % over we allow in relief mostly. (expensive though)

I am all for it--- sign me up (milleram)--but I need to learn how this draft procedure works.
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Terry101

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Re: Sign-up-Reality Theme League-"28 Man Reality Band"

PostFri Jul 26, 2013 11:44 am

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JAMESZIMMER

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Re: Sign-up-Reality Theme League-"28 Man Reality Band"

PostFri Jul 26, 2013 12:13 pm

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gbrookes

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Re: Sign-up-Reality Theme League-"28 Man Reality Band"

PostFri Jul 26, 2013 1:38 pm

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gbrookes

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Re: Sign-up-Reality Theme League-"28 Man Reality Band"

PostFri Jul 26, 2013 1:39 pm

miller.randall@att.net wrote:I don't think it will be hard to conform to usage rules with position players---just platooning players will take care of most of the over usage---and injuries are not always so unwelcome, as you gain some extras ab's later.

I am more concerned about the pitchers, especially relievers. There are so many good low inning relievers it will be a difficult feat to have hal avoid over using them.---Closers shouldn't be as much of a problem as the 2 inning relievers like Avilan that are very popular (setting closer to maximize will keep innings down for them)--getting hal to use setup men less will require the settings for do not use before inning 7 or 8 to be used often along with limit to 1 or 2 innings -- I think a 12 man staff will be a must--100 to 150 inning Starter/Relievers would probably be well used in the middleman, setup roles. I see Medlin as the ultimate Middleman + setup man--he will get his 137ip + whatever % over we allow in relief mostly. (expensive though)

I am all for it--- sign me up (milleram)--but I need to learn how this draft procedure works.


Diamond Dope isn't hard to use for drafting - conceptually or practically - the only issue is that the website can be slow at times, especially with mobile devices. The best bet for using the website is a relatively fast PC. Other than that, it's quite easy to learn.
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