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- Joined: Thu Aug 23, 2012 4:23 pm
I modified a typical set of keeper league rules, as shown below, and also added it to a new tab in the Google doc.
* * * * *
ROSTER MANAGEMENT
940 players / 12 franchises = 78.33 players each
(8 teams at 78 and 4 at 79)
Majors: 25 active
Minors: 8 teams at 25 active, 4 teams at 26 <-- Edit: Let's say each team "up to 26" for equal opportunity
Instructional: 28 active
LEAGUE SETUPS
2012 unleashed set
DH: Yes
Drop penalty: 10%
Divisions randomized by game engine
Majors: $200 mil cap
Minors: TBD -- currently proposed at $50 mil
Instructional: TBD -- currently proposed at $25 mil
INJURIES
In the event of injuries, it will not be necessary to release the injured player. A replacement may be called up to the Majors or the Minors for the duration of the injury, but he or another player must be returned to the lower level before the next series.
When a player is called up, he must be dropped at the same time from the lower level team. Managers are responsible for doing this on the honor system. Prior to each night's play, each manager will make sure his/her teams have the appropriate total number of players on the active rosters, with the exception that injured players need not count against such totals at that moment in time.
STAGED LEAGUE START DATES
As shown in the Google doc, league start dates will be setup so that "September call-ups" will have less impact on lower level title runs. The Instructional league will start first, followed by the Minors and then by the Majors. At one week apart, this means that when the lower level league concludes the regular season, then the higher level league will be at game 141 (and still able to add players to rosters).
LATE SEASON CALL-UPS
In the Majors and the Minors, each team may add additional players to their active rosters (to a maximum of 28 players) after game 132 has been played.
TRADES
Trading players is allowed and encouraged. Trades must be posted by both owners in the league ILC chat thread before they can be enacted. No franchise may have more than 79 players, though, so all trades must allow teams to stay within that limit.
EVERYBODY PLAYS
Each player must remain assigned to a franchise for the entire season and -- in the spirit of Little League coaches everywhere -- every player must be used in at least one game. Let's play 'em all...
LATER UPDATES TO THE PROPOSED RULES WILL BE SHOWN IN THE FIRST POST IN THIS ILC THREAD AND IN THE RULES TAB OF THE GOOGLE DOC
* * * * *
ROSTER MANAGEMENT
940 players / 12 franchises = 78.33 players each
(8 teams at 78 and 4 at 79)
Majors: 25 active
Minors: 8 teams at 25 active, 4 teams at 26 <-- Edit: Let's say each team "up to 26" for equal opportunity
Instructional: 28 active
LEAGUE SETUPS
2012 unleashed set
DH: Yes
Drop penalty: 10%
Divisions randomized by game engine
Majors: $200 mil cap
Minors: TBD -- currently proposed at $50 mil
Instructional: TBD -- currently proposed at $25 mil
INJURIES
In the event of injuries, it will not be necessary to release the injured player. A replacement may be called up to the Majors or the Minors for the duration of the injury, but he or another player must be returned to the lower level before the next series.
When a player is called up, he must be dropped at the same time from the lower level team. Managers are responsible for doing this on the honor system. Prior to each night's play, each manager will make sure his/her teams have the appropriate total number of players on the active rosters, with the exception that injured players need not count against such totals at that moment in time.
STAGED LEAGUE START DATES
As shown in the Google doc, league start dates will be setup so that "September call-ups" will have less impact on lower level title runs. The Instructional league will start first, followed by the Minors and then by the Majors. At one week apart, this means that when the lower level league concludes the regular season, then the higher level league will be at game 141 (and still able to add players to rosters).
LATE SEASON CALL-UPS
In the Majors and the Minors, each team may add additional players to their active rosters (to a maximum of 28 players) after game 132 has been played.
TRADES
Trading players is allowed and encouraged. Trades must be posted by both owners in the league ILC chat thread before they can be enacted. No franchise may have more than 79 players, though, so all trades must allow teams to stay within that limit.
EVERYBODY PLAYS
Each player must remain assigned to a franchise for the entire season and -- in the spirit of Little League coaches everywhere -- every player must be used in at least one game. Let's play 'em all...
LATER UPDATES TO THE PROPOSED RULES WILL BE SHOWN IN THE FIRST POST IN THIS ILC THREAD AND IN THE RULES TAB OF THE GOOGLE DOC
Last edited by tcochran on Sun Nov 03, 2013 3:02 pm, edited 2 times in total.