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- Joined: Thu Aug 23, 2012 4:23 pm
As you finalize your Instructional (i) league rosters this weekend, remember these parameters:
INSTRUCTIONAL LEAGUE
Game engine cap: $60 mil
League: $25 mil cap for ACTIVE players on roster
Up to 28 active players
No more than 3 players over $1.75 mil, with a cap of $2.25 mil for any individual player
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If you have 79 players for your franchise, then you must have 28 (i) and 26 (m), in order to hit the target of 25 (M) in the top league.
If you have only 78 in total, then you can choose to have either 27 (i) & 26 (m) or the alternative of 28 (i) & 25 (m).
During the first 21 games (i), there will be no player movement between levels. There is no one to promote from a lower level as an injury replacement and players assigned to a higher level are not active yet.
During games 22 - 51 (i) and games 1 - 30 (m), only promotions for injury replacements at the (m) level will be allowed. After game 30 (m), players can be demoted from (m) to (i). In such cases, though, the replacement who is promoted must have a higher salary than the one who is sent down.
When a player is called up, he must be dropped at the same time from the lower level team. Managers are responsible for doing this on the honor system. Prior to each night's play, each manager will make sure his/her teams have no more than the appropriate total number of players on the active rosters, with the exception that injured players need not count against such totals at that moment in time.
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All right, let's get those tiniest bats swinging!