Joe the Jet Ratings/ Diamond Dope

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nevdully's

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Joe the Jet Ratings/ Diamond Dope

PostSat Jan 04, 2014 9:48 pm

Guys there are Joe the Jet Ratings an excellent tool for a small price and Diamond Dope for free, or what should be a small donation....Charlie will give you a 32 page manifest on how to build a team, and Last Druid has said he likes when one copies his teams...So many ways to win without having to do any of your own thinking can we please not copy my teams :mrgreen:


Thank You.
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djp_77

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Re: Joe the Jet Ratings/ Diamond Dope

PostSat Jan 04, 2014 11:22 pm

I have only seen it happen to me once. I must admit that it annoyed me a lot.
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nevdully's

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Re: Joe the Jet Ratings/ Diamond Dope

PostSat Jan 04, 2014 11:32 pm

If it was us, the community, against HAL, instead of each other I'd be all for helping everyone I could, any way possible. But to help you, beat me, is all too much like me getting the belt for my dad. Who once said to my mother "you hit him for awhile honey my arm is tired"
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djp_77

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Re: Joe the Jet Ratings/ Diamond Dope

PostSun Jan 05, 2014 12:53 am

It just wouldn't be fun if I was picking the same exact team as someone else.
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PJ Axelsson

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Re: Joe the Jet Ratings/ Diamond Dope

PostMon Jan 06, 2014 10:32 am

I don't get this idea that you own the rights to combinations of players? How does that work?
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LMBombers

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Re: Joe the Jet Ratings/ Diamond Dope

PostMon Jan 06, 2014 1:20 pm

Even if you have copied an exact team on your AD card you won't get everyone so it will be somewhat different.
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Corky

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Re: Joe the Jet Ratings/ Diamond Dope

PostMon Jan 06, 2014 2:14 pm

PJ Axelsson wrote:I don't get this idea that you own the rights to combinations of players? How does that work?


I agree. I'm sure there are some who copy but many who just happen to like the same group of players that they found on their own.
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nevdully's

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Re: Joe the Jet Ratings/ Diamond Dope

PostMon Jan 06, 2014 2:15 pm

PJ check your privates
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boyer14

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Re: Joe the Jet Ratings/ Diamond Dope

PostMon Jan 06, 2014 2:21 pm

There is a fundamental difference between using Diamond Dope vs. Joe the Jet ratings. Diamond Dope is merely an advanced method of adding up the numbers off the cards. Whether you count with paper and pencil, a calculator, a ratings book, a spreadsheet, or Diamond Dope you are basically just reading the cards and tallying up the numbers. The interpretation of that data is then made by each manager. Each individual must make decisions about who they should draft and which ballpark to use.

Joe the Jet ratings do more than that (to my understanding). They interpret the data. They tell you who is best in which ballpark and which players will win for you.

It's the difference between just obtaining the data (Diamond Dope) and interpreting the data (Joe the Jet ratings). There is little thinking involved in obtaining the data, a lot of thinking in interpreting the data.

I do not really care how one obtains the data - some methods are faster than others - but everyone eventually gets the same data to work with. It's the next step, the interpretation, that is enhanced by Joe the Jet ratings.

Regarding copying teams - I think to some extent most players "copy" successful strategies. I call that learning. If I see that Ben Ogilvie can hit 50-60 home runs in a lefty park I am likely to use Ogilvie. If I see that Kaat, Zahn, and Sadecki are great values pitching in a lefty park I am likely to try them when I next play in Shea. I do not like to copy an entire team, but across multiple iterations of trying to win in Shea I may eventually end up with a team that looks like Nev's (assuming his team is the best that can be built) if each round of "learning" leads me to better teams.

Disclaimer - I realize that I am currently nowhere near the "Nev level" - but if I play enough I might just get close??
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supertyphoon

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Re: Joe the Jet Ratings/ Diamond Dope

PostMon Jan 06, 2014 6:23 pm

A fundamental principle of fair play is anything that evens the playing field for everyone is a good thing. Diamond Dope is an excellent resource for new players to help them weed out players that are ill-suited to the ballpark they are using, and by the same token, uncover undervalued bargains that can be a good fit for them. That helps novices get past the initial steep learning curve this particular simulation demands. But there is still a lot more required to move beyond merely fielding a "good" team and understanding what it takes to win consistently, such as backup and bullpen usage, settings and so forth. It's OK if a struggling manager leans on someone else initially to help build a decent team, but at some point they have to leave the nest and learn to fly on their own.
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