Jimmy_C wrote:Each runner can be set for levels of aggressiveness and also the team level can be set for levels of aggressiveness.
I don't think anybody knows how the game engine decides what is an acceptable risk when judging your settings by player and team. I'd recommend you set your team at "conservative", and then only let your "A" base-stealers steal more often, leave your "B" base-stealers blank, and your "C" and "D" base-stealers set to "Do not steal" Go with that for a while, see what the game engine does for you, and adjust from there.
I agree with this, especially if you are new to the game and the players: keep it basic at the beginning.
What you learn to do over time is come up with a basic set of guidelines you are comfortable with, such as what Jimmy wrote, and then adjust from there based on your personnel, your ballpark, and maybe even your division. If I have a lot of "A" and "B" rating baserunners, I might want to experiment with an "Aggressive" baserunning or basestealing team setting... but if the other 3 teams in my division are playing in Coors Field, or the other 3 teams in my division all have starting catchers and/or outfielders with great arms, maybe that isn't a good idea. Every situation is different, and sometimes the only way to find out is to tinker a little and see what happens.