- Posts: 47
- Joined: Thu Sep 27, 2012 7:12 pm
Jmb3264 wrote:One of the reasons stated against this was a manager might not cut someone for fear someone else will pick him up. Well I think adding another factor to the decision is a plus..
Why is this a plus? You really need to explain that. There is no inherent reason why the Mystery Games should make decision-making more difficult for managers releasing players and easier for opposing managers considering picking up those players. Both your and Paul's proposals suffer significantly from this imbalance.
And yes, managers do fear other managers picking their castoff players up, even managers (like you and I) who "do their research," and your (and even moreso Paul's) proposal would enhance that fear. Many managers come to that point where they intimate their player is on a bad year, but they don't have the injury to prove it. In the current game, fear that an opposing manager might pick up that player on a good year already hampers their decision to release their player. In your proposed system, that hampering would escalate since the manager would now fear opposing managers picking up that player up on the cheap as well, which would create an imbalance (see paragraph one above) favoring managers picking up players over managers releasing players.