pwootten wrote:Personally I prefer the mystery card sets at $80 or less and with waivers set for a 20% hit from the beginning. This results in managers having to keep and figure ways to manage around players' worst seasons, not unlike real baseball. A $60M cap with a 20% drop penalty really pushes a manager, though some will say its more a matter of luck than management skill, that the manager who gets the most players in their better seasons wins.
Yeah, a $60M (or a 80M) cap with a 20% drop penalty would definitely swing luck into the equation. Those managers who get dealt players on mostly good cards would be stoked; those dealt players on mostly bad cards would be thoroughly screwed.
Also, a major part of the fun of the Mystery Game is that you
don't have to "keep and figure ways to manage around players' worst seasons." This allows you the challenge of figuring out whether or not you have a good or bad player--analyzing him--and whether or not to release him, since releasing him in the first 41 games brings no substantial penalty. If the 20% hit by itself would keep a manager from releasing a player (as you say)--and in many cases it would--then that manager has much less reason to analyze his players...and doing analysis on your players is one of the most significant sources of enjoyment in the Mystery Game.