Fri Apr 11, 2014 1:23 am
Here’s a strawman idea for an event schedule. I tried to set it up so that each event is at least a little different from all the others (although it starts and ends with basic 12-team, $80 million, DH leagues without unleashed players).
Event One: A “plain vanilla” league – 12-team leagues, $80 million cap, DH, autodraft
Event Two: 24-team leagues, $60 million cap, no DH, autodraft
Event Three: 12-team leagues, $100 million cap, DH, include unleashed players, 2-round (1 unique stadium and 1 player) live snake draft (commissioner randomly orders teams) on message board prior to autodrafting
Event Four: 12-team leagues, $80 million cap, no DH, autodraft
Event Five: 6-team leagues, $120* million cap, DH, include unleashed players, 2-round (1 unique stadium and 1 player) live snake draft (commissioner randomly orders teams) on message board prior to autodrafting
Semi-Finals: 12-team leagues, $80 million cap, DH, include unleashed players, 2-round (1 unique stadium and 1 player) live draft (each round in descending point order) on message board prior to autodrafting
Finals: 12-team leagues, $80 million cap, DH, five-round (four players and a unique stadium) live draft (each round in descending point order) on message board prior to autodrafting.
*For the six-team league salary cap, I looked at the price of the 54 most expensive hitters (9 per team), the 30 most expensive starters (5 per team), the 24 most expensive “pure relievers” (4 per team) then added $18 million to round out 24-player rosters with minimum salary guys. That came to $120.445 million per team. Obviously some teams will choose something other than the “stubs and scrubs” approach, but that seems a salary cap that would allow the vast majority of the best cards to be used in a six-team league.
I agree on not trying to legislate away super-relievers.