Garcia's Blog 4/24/14- Frequently Asked Questions

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JohnG

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Garcia's Blog 4/24/14- Frequently Asked Questions

PostThu Apr 24, 2014 4:10 pm

Hey guys,

Over the past few weeks we've had a number of similar questions involving injuries and fatigue ratings. Although I've spoken about both of these before I want to talk about it again as it is a frequent topic we get to the Support E-mails.

The injury questions involve how long players can be injured for and pitcher injuries. Most position players can be injured for up to 15 games. However some players with a 1 injury rating are limited to the remainder of that game or a 3-game injury maximum, and those with a 0 injury rating cannot be hurt. The ratings are color coded to show the maximum using the chart shown below.

Injury chance color coding:
0 - cannot be injured
1 - cannot be injured for more than the remainder of a game
1 - cannot be injured for more than 3 additional games
1-6 - Visit this page for more information

You can also use the following rules to determine the maximum length of an injury as well:

Code: Select all
Real-life AB+BB    Max. length of injury
0-599                  15 games
600-679                 3 games
680+              remainder of game


As for pitchers, they can be injured in one of two ways. Unlike hitters, their chance of getting injured is not tied to how much he was actually injured during their selected real-life year. In a DH league, a pitcher has a chance of getting injured if he's pitching to the opposing DH, and a "dice roll" of 6-12 is thrown. In a non-DH league, a pitcher has a chance of getting injured when he's up at bat and he "rolls" the injury reading on his hitting card.

Code: Select all
Real-Life IP    Max. length of injury
0-199                  15 games
200+                 3 games


Playing a low usage player more often does not increase the chances to get injured, that stays the same throughout the season.

Now fatigue ratings. A pitchers fatigue rating can go from F0 to F9 where F9 is rested and F0 means he has nothing left. Normally pitchers start their appearance as F9 and maintain that level until they approach or exceed their pitch count. It is possible that a pitcher may start to fatigue well before or well after the suggested number of pitches for him. For instance, if he is getting hit extremely hard early, he may fatigue earlier than expected. Conversely, if he is pitching a gem he might be able to go many more pitches before he starts to fatigue. As a pitcher fatigues the worse he starts to pitch as more and more readings can turn into singles and extra base hits.

The "Do Not Relieve Before" setting means the computer manager will try to keep the pitcher in the game regardless of how he performs until he reaches the designated rating. Be careful of using this setting on too many pitchers. This will cause these players are staying in the game longer and prevent your bullpen from entering the game as you would like. Unless you have a pitcher that you feel would still be better than your bullpen when pitching tired I would recommend not using this setting. That means this should really only be used for the elite pitchers as they are most likely the only pitchers better than the others on your roster.

Note that there are ways that he may still leave the game before his designated fatigue level, including if he's set to Avoid Lefties or Avoid Righties or if the computer manager decides to pinch-hit for him.

That's what I have for today. If anyone has any questions/comments please e-mail us at onlinegamesupport@strat-o-matic.com. Have a great weekend everyone!

-John

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