- Posts: 265
- Joined: Sun Jan 19, 2014 11:25 am
I remember playing the board game back in the 80s, with friends, colleagues, and others in keeper leagues and live drafts. When we first started out, there was always those part time or extra players, you know the ones with 50 to 100 ABs, who would have monster cards. Anyway it quickly became apparent that without a rule, guys would use these players in full time roles on the teams they drafted.
The first rules were always of the nature of something like this: anyone with less than 200 ABs could not enter a game, unless of injury, until the 7th inning or later. It had the effect of relegating their role to pinch hitters or defensive replacements at the end of the game. Which, overall, worked well most times. But guys would still overuse those players so that they would sometimes get 300 ABs by the end of the season (once the 7th inning arrived, in comes the monster cards with low ABs)
Other times, leagues just banned the practice of using them at all. But this proved a bit difficult to justify in keeper leagues where you included a minor league roster, and found yourself plagued with injuries.
Finally what we decided on was to forgo the injuries and use ABs instead. If the player had 50 ABs you could use him for 50 ABs no more.
Some argued, they were very few, that removing the injuries was counter to what happens in the MLB. Which is true in a way. But most realized that when a player is injured, he didn't accumulate the ABs he would have if he played all season long so the number of ABs he had for the year already reflected the injury or injuries he sustained.
And the people who argued for removing injuries and using ABs instead also mentioned that it would better reflect what the player did that season if AB totals were used instead of injuries because every year players who were injured in the MLB rarely attain anywhere near the number of missed games they had that season. They either would be injured for longer periods, or more likely, not be injured much at all. With AB usage, players would better reflect the number of games they missed during the MLB season because managers would need to sit players in order to retain their ABs for a whole season.
So although the method was different, the results were much more accurate.
The main argument against using ABs was that it took the randomness of injuries out of the game. Which is true, but most agreed that it was better to have the better accuracy over the randomness.
I think it would be a good thing if this option would be available for online strat. It would be good to have the option of AB usage or Injury usage when creating a league.
Scott the Complainer
The first rules were always of the nature of something like this: anyone with less than 200 ABs could not enter a game, unless of injury, until the 7th inning or later. It had the effect of relegating their role to pinch hitters or defensive replacements at the end of the game. Which, overall, worked well most times. But guys would still overuse those players so that they would sometimes get 300 ABs by the end of the season (once the 7th inning arrived, in comes the monster cards with low ABs)
Other times, leagues just banned the practice of using them at all. But this proved a bit difficult to justify in keeper leagues where you included a minor league roster, and found yourself plagued with injuries.
Finally what we decided on was to forgo the injuries and use ABs instead. If the player had 50 ABs you could use him for 50 ABs no more.
Some argued, they were very few, that removing the injuries was counter to what happens in the MLB. Which is true in a way. But most realized that when a player is injured, he didn't accumulate the ABs he would have if he played all season long so the number of ABs he had for the year already reflected the injury or injuries he sustained.
And the people who argued for removing injuries and using ABs instead also mentioned that it would better reflect what the player did that season if AB totals were used instead of injuries because every year players who were injured in the MLB rarely attain anywhere near the number of missed games they had that season. They either would be injured for longer periods, or more likely, not be injured much at all. With AB usage, players would better reflect the number of games they missed during the MLB season because managers would need to sit players in order to retain their ABs for a whole season.
So although the method was different, the results were much more accurate.
The main argument against using ABs was that it took the randomness of injuries out of the game. Which is true, but most agreed that it was better to have the better accuracy over the randomness.
I think it would be a good thing if this option would be available for online strat. It would be good to have the option of AB usage or Injury usage when creating a league.
Scott the Complainer