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Recently I discovered the Fangraphs website (http://www.fangraphs.com) and it's opened up a whole bunch of doors for exploring player evaluations and pricing.
The first door I walked through is Wins Above Replacement (WAR). From the website:
Wins Above Replacement (WAR) is an attempt by the sabermetric baseball community to summarize a player’s total contributions to their team in one statistic. You should always use more than one metric at a time when evaluating players, but WAR is pretty darn all-inclusive and provides a handy reference point. WAR basically looks at a player and asks the question, “If this player got injured and their team had to replace them with a minor leaguer or someone from their bench, how much value would the team be losing?” This value is expressed in a wins format, so we could say that Player X is worth +6.3 wins to their team while Player Y is only worth +3.5 wins.
Calculating WAR is simpler than you’d think. If you want the detailed (yet very understandable) version, check out the links at the bottom of the page; Dave Cameron does a good job of walking through the process step-by-step. The short answer, though, is that as follows:
● Offensive players – Take wRAA, UBR & wSB, and UZR (which express offensive, base running, and defensive value in runs above average) and add them together. Add in a positional adjustment, since some positions are tougher to play than others, and then convert the numbers so that they’re not based on league average, but on replacement level (which is the value a team would lose if they had to replace that player with a “replacement” player – a minor leaguer or someone from the waiver wire). Convert the run value to wins (10 runs = 1 win) and voila, finished!
● Pitchers – Where offensive WAR used wRAA and UZR, pitching WAR uses FIP. Based on how many innings a pitcher threw, FIP is turned into runs form, converted to represent value above replacement level, and is then converted from runs to wins.
With WAR in mind, I set off to build the following team:
http://onlinegames.strat-o-matic.com/team/1378207
Pitchers (WAR)
Fister (4.6)
Chacin (4.3)
Verlander (5.2)
Shields (4.5)
Torres (1.3)
Melancon (2.5)
Jones (2.0)
Brothers (1.1)
Total pitching: 25.5 WAR
Hitters (WAR)
Salty (3.6)
Mesoraco (0.4)
Belt (4.0)
Utley (3.9)
Donaldson (7.7)
Lowrie (3.6)
Ramirez (3.1)
Ross (1.8)
Trout (10.4)
Ellsbury (5.8)
Parra (4.5)
Total hitting: 48.8 WAR
Combined pitching and hitting: 74.3 WAR
I wasn't super strict with the concept, as WAR doesn't break down into vs RHP or vs LHP only (ie, platoons) and with a low dollar staff I needed a big R2 regardless of what Torres' WAR number is.
In fact, with the low WAR numbers of virtually all the relievers, I wonder if that can be read as "relievers don't matter all that much." This has my attention because I've had some early luck with super low dollar bullpens (as have other teams I've noticed).
Not sure how it will all play out, but it's usually fun to watch things unfold in real time...
The first door I walked through is Wins Above Replacement (WAR). From the website:
Wins Above Replacement (WAR) is an attempt by the sabermetric baseball community to summarize a player’s total contributions to their team in one statistic. You should always use more than one metric at a time when evaluating players, but WAR is pretty darn all-inclusive and provides a handy reference point. WAR basically looks at a player and asks the question, “If this player got injured and their team had to replace them with a minor leaguer or someone from their bench, how much value would the team be losing?” This value is expressed in a wins format, so we could say that Player X is worth +6.3 wins to their team while Player Y is only worth +3.5 wins.
Calculating WAR is simpler than you’d think. If you want the detailed (yet very understandable) version, check out the links at the bottom of the page; Dave Cameron does a good job of walking through the process step-by-step. The short answer, though, is that as follows:
● Offensive players – Take wRAA, UBR & wSB, and UZR (which express offensive, base running, and defensive value in runs above average) and add them together. Add in a positional adjustment, since some positions are tougher to play than others, and then convert the numbers so that they’re not based on league average, but on replacement level (which is the value a team would lose if they had to replace that player with a “replacement” player – a minor leaguer or someone from the waiver wire). Convert the run value to wins (10 runs = 1 win) and voila, finished!
● Pitchers – Where offensive WAR used wRAA and UZR, pitching WAR uses FIP. Based on how many innings a pitcher threw, FIP is turned into runs form, converted to represent value above replacement level, and is then converted from runs to wins.
With WAR in mind, I set off to build the following team:
http://onlinegames.strat-o-matic.com/team/1378207
Pitchers (WAR)
Fister (4.6)
Chacin (4.3)
Verlander (5.2)
Shields (4.5)
Torres (1.3)
Melancon (2.5)
Jones (2.0)
Brothers (1.1)
Total pitching: 25.5 WAR
Hitters (WAR)
Salty (3.6)
Mesoraco (0.4)
Belt (4.0)
Utley (3.9)
Donaldson (7.7)
Lowrie (3.6)
Ramirez (3.1)
Ross (1.8)
Trout (10.4)
Ellsbury (5.8)
Parra (4.5)
Total hitting: 48.8 WAR
Combined pitching and hitting: 74.3 WAR
I wasn't super strict with the concept, as WAR doesn't break down into vs RHP or vs LHP only (ie, platoons) and with a low dollar staff I needed a big R2 regardless of what Torres' WAR number is.
In fact, with the low WAR numbers of virtually all the relievers, I wonder if that can be read as "relievers don't matter all that much." This has my attention because I've had some early luck with super low dollar bullpens (as have other teams I've noticed).
Not sure how it will all play out, but it's usually fun to watch things unfold in real time...