Here's
257in a 2013 $80 mil league:
http://onlinegames.strat-o-matic.com/team/1126984http://onlinegames.strat-o-matic.com/le ... am/1126984This team featured an injury recorded at
every position (with four 15 game injuries added for good measure).
On the opposite side of the scale is an injury-free team.
Here's
62 in a 2011 $80 mil league:
http://onlinegames.strat-o-matic.com/team/807662http://onlinegames.strat-o-matic.com/le ... eam/807662Kung Fu Panda accounted for 29 of the 62 injury days all by himself.
Those are my two outliers so far.
2003 was the Golden Year of injury teams. I think this was also the year we spent like four months on the boards trying to decipher the "unbreakable catcher" code, back when an innocent topic like
"Can Both Catchers Be Injured at the Same Time?" could be turned into a full blown three-ring circus, complete with clowns, dancing elephants and carnival-like background music.
This gave me a novel idea: if both catchers could not be injured at the same time, then maybe no more than four full-time position players could be injured on a 13 man roster?
You have to remember, player sets have been constantly refined over the years to the point now we have almost
theoretically perfect pricing. But in the early years, walks, homers, double-plays, defense, super-relievers, etc were all
wildly mis-priced at different times in the course of the games' evolution. 2003 was the year injuries were wildly mis-priced. So if I could get a team of All-Injury players, I could create a huge edge if I always had nine of them in the line-up at all times.
To completely maximize the edge, I went Three Stud Starters (and One and a Half Super-Relievers):
http://onlinegames.strat-o-matic.com/team/872815This is where I learned there was no governor on injuries and the pitchers would be forced to bat and play the field. I remember bunches of players constantly going on and off the injury list. I wouldn't be surprised if there was over 400 injury days to this team - it was designed specifically to
always have injuries (but still contend for the ring).
I also half recall there used to be a code cheat for bringing up the injuries into view. Since the new Injury Filter doesn't seem to apply to teams prior to 2006, if someone knows how to get the injury list to work, I would love to see this teams' total numbers...