Wed Jul 02, 2014 8:35 pm
Injuries are a disaster throughout the entire set of ATG cards. But if Bagwell weren't a 15-game injury risk, his card would be priced higher than it currently is. What really gets me about that year is Lofton, and several others, Moises Alou being another prominent example being a 15 game injury risk. That said, I'm much more concerned about the dozens of cards that played in every game their team played in a given season and still have injuries on their card. The whole injury system hearkens back to prior to the advent of even the 20 sided die. It's way too primitive and needs to be made consistent and more realistic. I think the main thing that SOM has done with injuries, relative to the board game, is make them more likely to recur after a player has previously been injured. That trend has been very evident with the new injury logs. I also still adhere to my belief in "batch" injuries wherein the same guy gets injured on the same night on multiple teams. I've experienced it countless times, and though this was a hotly debated concept ten years ago, nothing was ever resolved except that people seemed to agree to disagree about it. Just another example of SOM's paranoia-based lack of transparency with the game engine.