- Posts: 318
- Joined: Thu Aug 23, 2012 7:43 pm
rburgh wrote:The basic problem with this (and most other baseball sims) is that half of the results come from the batter card and half from the pitcher. In reality, 80-90% of the result of a typical plate appearance in the major leagues is controlled by the pitcher. If the pitcher hits his spots with an intelligent pitch sequence, there's damned little that even the best hitter can do with it. Greg Maddux was living proof of that; stuff-wise he wasn't in the same area code as Clemens, Ryan, Randy Johnson, or Pedro, but results-wise he was right there.
I think most players here define "realism" as, "When I get my favorite players, my team should always win at least 110 games."
I have occasionally lobbied for the simplest of all fixes to the Gates Brown and Super Reliever problem - when a guy gets to his actual PA or IP total, he becomes irrevocably injured for the rest of the season in that league, with the appropriate add/drop penalty required to replace him. As for the argument that this rule should only apply to pitchers, that presumes that Gates could have kept up his 1968 stats for a full season as a platoon regular. This assumption seems unwise to me, since in 1967, in 105 PA's, his triple slash line was .187/.286/.286 and in 1969 his triple slash line for 100 PA's was .204 / .250 / .290.
I agree 100% with this, but I don't see it happening as it would require a complete repricing, plus some type of requirement for each team to have 1500 IP and 6500 PA on their roster during the autodraft and the season. This additional complication will also lead to a greater gulf in performance between vets and rookies which isn't likely to increase sales.
Remove Murray and eliminate recurring injuries and then all will be dandy, right Nev?