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- Joined: Thu Aug 23, 2012 5:00 pm
Flipping that notion upside down, we should be able to select the cards to avoid equally well. But isn't it weird how quick we all come to the same conclusion that "Well, with a tweak here and a better ballpark, that lineup's not all that bad!" It's almost like we can't see bad cards. So maybe, the I can read the cards thing is overstated.
Disclaimer warning here. My contention here will change with the weather. Part of me says we can. And yet there is so much that goes in to a card I am not always even sure what we mean by I can read the cards. Does that mean we can look at a card and instantly size it up and KNOW it is better than another card? Or with a quick once over we can predict how it will produce in a given park or league? Can we instantly tell how many HR, singles, etc are on a card? Does that include the presence or absence of productive outs? Remember our long and fun discussions on GB/FB? At the height of my database tracking of cards I could tell you for any card exactly how many gb()B it had and which cards were top 10 out of all second basemen. Heck I could tell you the top 20 in any category for players who played both middle infield positions and at least one OF position.
I have come to the conclusion over the year that there are fewer "bad" cards than I once thought. A lineup of all leadoff hitters will likely underperform win wise. Tweak that with swapping a couple run producers for the middle of lineup on the other hand and you might have something. Ditto an all power team could struggle and be much improved by swapping a couple HR or bust guys for the right table setters at top of lineup and you might have something.
I think these are the reasons one person submits a lineup he thinks will win and another looks at it and says with a tweak or two I could win with that. Another reason I think you see that is with the cap, especially lower caps the margin of error is smaller than no cap or higher cap.