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teamnasty wrote:http://www.fangraphs.com/blogs/how-much-luck-is-involved-in-one-run-games/
It's not that there is NO skill level in winning 1 run games over the course of a season. It's just that there's a lot more luck involved than with teams that have the ability to blow teams out. A single sequencing shift can alter the entire game, and that's not a predictable skill. Sequencing luck occurs in dice based games too so the real life vs simulation distinction that you're trying to make in this thread has no bearing.
First of all, the author makes it clear he cannot assert when and where luck actually occurs:
"“Luck” is a dangerous word in baseball analysis. If a hitter has a .450 BABIP or a pitcher has a 3.5% HR/FB, us saber-minded analysts usually chalk it up to luck and move on. To equate the difference of the rate from the league average is a disservice to the players. Oftentimes, some of that middle-ground can be explained."
Secondly, the author makes it clear that skill is very much involved in one run games: "The resulting model showed that there are certain team attributes which lend themselves to better records in close games. However, the model had limited explanatory power. There were only three significant coefficients: isolated power for hitters, and strikeouts per nine and walks per nine of relievers. This means that those three variables are the most important for explaining a team’s one-run winning percentage."
Finally, the distinction I make between SOM and MLB luck is correct and has complete bearing. There is no sequencing in the dice rolls in SOM online. No roll affects the next one. The only place luck occurs is when a roll produces an improbable result or when HAL's decisions significantly affect those results. That is significantly different from the luck in MLB which is affected by a multitude of natural phenomena surrounding the game.