- Posts: 1532
- Joined: Sat Aug 10, 2013 7:09 pm
LMBombers wrote:The ratings book is a tool in deciphering what players to use. If you would rather substitute one of these words in place of tool so that you can tell yourself that you are always correct feel free to do so strether (apparatus, device, mechanism, means, implement or even gadget).
It only gives you offensive numbers. It does not factor in injury rating, base stealing, base running, throwing arms or defense so if you only use the ratings guide to create your team you will not be very successful. It is simply a time saving tool to help point you in the right direction towards the type of players you may want to evaluate more closely.
If it was more than simply a tool all you would need to do is draft all the top whatever players based on the ratings guide and be done with it.
I agree with you--it is a tool to help, but certainly not a guarantee to success.
The weakest part of the book is it doesn't factor in the defense (the defensive ratings are there, but it doesn't tell you how many bases the player actually gives up in card chances on the X Charts). Another lesser issue is low use players, less than 150 AB or 50 IP, doesn't get into the top players at each position section--so you have to seek them out in the team sections--quite often in online play these are the most sought out players in the drafts.
For me it is a time saver worth the 15 bucks, and I prefer the printed version to the spreadsheet just to flip through at my convenience.
The way I rate a player generally is OBpct + total bases - total bases allowed on defense---then you need to factor in the bp HR for your home ballpark and to an extent the visiting parks also if your league leans to pitching parks or HR prone parks--I tend to ignore bp singles as they are almost always equal for both sides in a given park.
Ob pct is most important in the long run, especially in low bp HR parks.
NEW GUYS don't be intimidated, the great thing about Strat since its inception is just looking at the card tells you 90% of what you need to know, especially in a neutral park,, the only cards that can fool you somewhat are the ones with lots of split chances coupled with outs--like HR 1-2 fly b 3-20, and ones with lots of hits on the 2,3,11 and 12 rolls, but nothing in the center of the card.
I've played online 2 years now and I still can't put together consistent winning teams, just like the big leagues you need on base guys, then some power to get them in--I still have trouble putting together a consistent offense and if I do my pitching suffers, actually I have been much more successful with 100M and up teams. I won a championship with my 3rd online team--so rookies can have good teams, but on the whole I'm still not very good at putting together teams at 80m down--when I played the board game years ago we had no salary limits and I still think that way when drafting.