- Posts: 2633
- Joined: Thu Aug 23, 2012 5:22 pm
Yeah it would be great to see more transparency and letting us know that the linked "rules" do not necessarily apply to our version of the game. Case in point, even for the best pitchers in the game, I never set them to go lower than F7 as it's just throwing kerosene on the fire. Originally I said that it "seems like" all rolls winds up on the hitters card, the lower down in fatigue a pitcher goes, but who are we to say that this could likely really be happening. All we know is, it aint like the rules we are provided. And only a handful of us here know the super advanced whatever thingy rules are. I certainly don't.
And who knew that when you run out of pitchers, it chooses from the most expensive starter left on your bench, regardless of what fatigue level pitcher you wind up putting into the game ?
Needed, check boxes to not pull PITCHERS out for a PH - IF I WANT TO and maybe some kind of way to be able to choose what starters come in when I run out of pitchers. Maybe the one who is the most rested ? Of course, in my case, having the FIRST OPTION in my situation would have kept Wilhelm in the game as he still had 3 more innings left in the tank.
I don't think anyone has really come up with a good reason why we still play, when so much manipulation and strategy goes just into taking steps to prevent the game engine from doing stupid things.
M.M.
And who knew that when you run out of pitchers, it chooses from the most expensive starter left on your bench, regardless of what fatigue level pitcher you wind up putting into the game ?
Needed, check boxes to not pull PITCHERS out for a PH - IF I WANT TO and maybe some kind of way to be able to choose what starters come in when I run out of pitchers. Maybe the one who is the most rested ? Of course, in my case, having the FIRST OPTION in my situation would have kept Wilhelm in the game as he still had 3 more innings left in the tank.
I don't think anyone has really come up with a good reason why we still play, when so much manipulation and strategy goes just into taking steps to prevent the game engine from doing stupid things.
M.M.