Charlie....Here's Where this game is Flawed!

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Salty

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Re: Charlie....Here's Where this game is Flawed!

PostThu Apr 09, 2015 2:17 pm

Steve-
Im still trying to figure out what that all means- honestly;

But Im talking about this sentence:

"If the dice roll results fall within the first set of numbers, in the example 8-10 (8,9 or 10), the runner has established a good lead and MUST steal. If the dice roll result falls within the second set of numbers (in the example, 11 or 12) the runner is automatically out stealing"
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STEVE F

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Re: Charlie....Here's Where this game is Flawed!

PostThu Apr 09, 2015 2:37 pm

Oh ok, that would apply to a runner with this kind of steal rating: 4-6/10 (15-8). The number after the slash is his "automatic out stealing" number. In the case of this player, I would set him to "do not steal"
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STEVE F

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Re: Charlie....Here's Where this game is Flawed!

PostThu Apr 09, 2015 2:42 pm

I don't know who here online plays CDROM or dice and cards, but I will say that it really helps to see how it all works if you do. Dice and cards especially. I netplay quite a bit and I know quite a few good players who really don't "get it" because they've never played dice and cards. OTOH, it IS quite possible to just play online and be quite succesful just by experience.

What tends to get me fired up are posts (not this thread, I totally get what Nev is saying now) that attack the game from people who really don't understand how the game works.
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Salty

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Re: Charlie....Here's Where this game is Flawed!

PostThu Apr 09, 2015 2:56 pm

hmm,

well, I can understand in the case of guys not really understanding the game and talking crap that it would be annoying;
BUT in this case for example-
this stuff is nowhere to be found on the on-line site (at least that I can see).

Now I grew up with the board game, but we stuck to some of the more straight forward 1-20 card splits when it came time for stealing. Same thing with defense- we just used the advanced chart.

ALSO- because managers don't get the choice to hold on a guy- we still don't really know the correct modifiers that are being used.

SHOULDN"T we all have the right explanation?
I mean, how can we even properly judge what Nev is saying without having the explanation of how its at least 'supposed' to work?
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STEVE F

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Re: Charlie....Here's Where this game is Flawed!

PostThu Apr 09, 2015 3:03 pm

You're right Salty. We do know one thing: if the stealer is an * stealer, they will always be held on. This is the game default and I actually wrote Strat about this early on in my online experience. I was playing 2012 and wanted to know if Molina was really worth the money. Some may think he was, but for me the huge benefit of having a -4 catcher with decent hold pitchers is to NOT hold runners on, thereby avoiding the range penalty to the infielders responsible for holding the runner on.
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Salty

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Re: Charlie....Here's Where this game is Flawed!

PostThu Apr 09, 2015 3:14 pm

STEVE F wrote:You're right Salty. We do know one thing: if the stealer is an * stealer, they will always be held on. This is the game default and I actually wrote Strat about this early on in my online experience. I was playing 2012 and wanted to know if Molina was really worth the money. Some may think he was, but for me the huge benefit of having a -4 catcher with decent hold pitchers is to NOT hold runners on, thereby avoiding the range penalty to the infielders responsible for holding the runner on.


Steve;
all I can say is wow- its just not written anywhere I can find that this is the case; never mind somewhere that its clear and concise.
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STEVE F

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Re: Charlie....Here's Where this game is Flawed!

PostThu Apr 09, 2015 3:16 pm

We do have this, which answers some questions.
http://somonline.wikia.com/wiki/Compari ... D-ROM_Game

which is taken from this: http://somonline.wikia.com/wiki/Strat-O-Matic_Online

There are still a lot of things we AREN'T told, which I do have a problem with. We cannot see the affects of the super advanced pitcher fatigue for example.
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Salty

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Re: Charlie....Here's Where this game is Flawed!

PostThu Apr 09, 2015 3:19 pm

IF I understand Nev's example-

then the runner would still have a +5 (between pitcher and C) so goes back to 1-19 safe, from 1-14 no?
Without getting the automatic lead.
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STEVE F

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Re: Charlie....Here's Where this game is Flawed!

PostThu Apr 09, 2015 3:26 pm

Salty wrote:IF I understand Nev's example-

then the runner would still have a +5 (between pitcher and C) so goes back to 1-19 safe, from 1-14 no?
Without getting the automatic lead.

without the lead, you would subtract an additional -4 for holding the runner on. so the +5 pitcher/c combo becomes a +1. If the runner did get a good lead it would be -2 for the hold on , making it +3
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Salty

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Re: Charlie....Here's Where this game is Flawed!

PostThu Apr 09, 2015 3:54 pm

So...

The best baserunners in the world can really only have a success rating of 80% when being held on, even against the worse catcher in the world?

Or have I still got it wrong?
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