Scumby, you know that the basic card is the card with no ballpark homeruns, no ballpark singles, basic defensive ratings (no e ratings), basic stealing (B, or C, no catcher's arm rating, no first-second number, no wp, no pb---here's an example of the basic card
http://en.wikipedia.org/wiki/File:Strat ... -cards.jpg). Thanksfully, the card price does not reflect the basic card.
The card price reflects the card we use in both advanced and super-advanced settings. The differences are rather small between the advanced and superadvanced settings, btw, and the price would probably be very similar. Perhaps it could help that I add one comment: a lot of people, especially the old-timers who used to play the game in real-life (who would roll the dice and look at the cards) are surprised by the super-advanced settings because they played the game most often with the advanced settings, and perhaps assume the same rules were applied. But Som-online has been played with the superadvanced settings from day 1. There should be no confusion for the players who have been playing only the online game.
I have my doubts that the card price includes everything on the card---I'm pretty sure that it does not include the hit-and-run and bunt ratings, the hitting performance of the pitchers, it probably give the same value for outs, whether they are gb B, gbC, flyB, or K. I have my doubts that closer ratings are taken into consideration--sadly. I'm pretty certain that two-inning relievers receive a bonus compared to one-inning guy---but does that bonus reflect the advanced or super-advanced bullpen---I can't tell, but to repeat, the differences would be very small anyway.
Last point, I have no proof, but I'm pretty certain that the card price DOES NOT reflect the secret adjustments. To give one example, if a reliever, say, Doolittle, has a walk ratio or a hit ratio below what is possible to create on the card, Strat's engine does apply a secret adjustment to make the SOM walk ratio or the SOM hit ratio more realistic that what is possible if you play real-life, and I'm pretty sure that the card price does not reflect this adjustment. These secret adjustments have a small impact---less than 10% on any player affected by these secret adjustments---SOM once mentioned, I seem to recall.