chris.sied@yahoo.com wrote:If I understand correctly, there is a pitch count set at the beginning of the game. We dont know what this is, but some in-game algorithm combines this initial pitch count before fatigue would set in, the "success" of the pitcher during the game, and the actual in-game pitch count to adjust the F levels. As the pitcher gets fatigued, when a "fatigue roll" comes up (noted by @) there is some other algorithm which then takes that roll and figures out IF it will be a hit, and if it is a hit, it might not just a single but could be extra bases.
Do I have this right? Is there any way to know the odds of a fatigue roll turning out with a particular outcome before the fact, or am I at the mercy of Hal's black box?
What you get wrong is that the "@" is not involved in the SADV (super-advance) pitch count, only in regular face-to-face. Instead, the balance of readings get shifted towards the hitter's card. At F8, it's subtil, perhaps a 3% shift, but at F0, it's almost 66/33 and can get worse.The way I see it, the algorithm probably involves a 1-100 number generator, and if you deal say, a 1-2-3 result at F8 , the result will be read on the offensive card, and the lower the F, the greater the probability of reading the offensive card. As you say, the consequence is that it's not only chances of singles that get raised, but doubles and homeruns too, as found on the offensive card. But I do speculate a bit on the way Strat does it, as you say, it's pretty much a black box of which we can interpret only the results.