milleram wrote:Hal just can't make the more complicated decisions---and a playoff game 7 is treated just like a regular season game 7, there is no urgency in the last inning of the year.
I know it is time consuming and difficult to update the AI, sometimes it is better to start over rather than try to force changes into a program. I think a lot of the on-line changes have unforeseen consequences--like the remove for defense option which will take the player out even if there is no defensive replacement.
Some things that need to be fixed.
1-- the above replacement problem, but I can live with it--I use it to remove high injury guys mostly.
2-- Pinch hit for a pitcher in the bottom of the 6th (or top 7th) when he has the remove after 6 option checked. DUH!
3-- Platoons should be designated in the Strategy or Hitters pref, they should PH for each other in obvious situations.
4-- Pinch hit when leading with those platoons especially if runners are in scoring position--My biggest HAL pet peeve.
5-- add a PH "for" in addition to the don't PH for.
6-- Reverse lineups --give a choice for what point you want to use them 1 to 8 L/R.
7-- This is only convenience-I would like Home and away lineups too, just so I don't have to change them so often.
# 3-5 may have made a big difference in that game 7
great ideas here. there are so many tweaks they could make to improve the product. my backup catcher starts against reverse righties. i set him to be replaced for defense when i had a lead. well my starting catcher was hurt and hal decides to replace my catcher with the 3rd baseman, you know for defensive purposes. they should allow you to designate a specific replacement for a player. if that player is not available then nothing should happen.
#6 is the one I'd like most to see. if a sliding scale is too tough then just add in a vs neutral lineup option, for pitchers that are even or +/-1 (maybe +/- 2 ?)