Answer me this

Moderator: Palmtana

  • Author
  • Message
Offline

Eddie E

  • Posts: 1595
  • Joined: Wed Nov 07, 2012 4:58 pm
  • Location: Dover, Delaware

Answer me this

PostTue Nov 03, 2015 9:30 am

In the super advanced fielding charts it is impossible for a 1 defender to allow a base hit with nobody on base. I understand that when you are holding a runner the responsible middle infielder loses one to his range rating as well as the first baseman but in two consecutive series now, I have seen a one defender allow a leadoff base hit (not error) which according to the fielding charts is physically impossible (the one exception being if a one is rolled on the twentysider for the catcher).

Can anyone explain what CD ROM game rule allows this to happen?
Offline

Radagast Brown

  • Posts: 2946
  • Joined: Sun Mar 17, 2013 7:25 pm

Re: Answer me this

PostTue Nov 03, 2015 10:11 am

I don't know the answer but it is an interesting question. Can you post a link to the game? Or at least name the fielder? Thanks and good luck finding your answer.
Offline

Badjam

  • Posts: 446
  • Joined: Thu Aug 23, 2012 5:22 pm

Re: Answer me this

PostTue Nov 03, 2015 1:32 pm

Maybe a rare play result? If you roll a five on the twenty sider, it is a rare play. I am at work so can't check the chart right now.
Offline

gbrookes

  • Posts: 5343
  • Joined: Fri Aug 24, 2012 8:24 am

Re: Answer me this

PostTue Nov 03, 2015 4:16 pm

I'm wondering if the batter was very fast, maybe the defense had infield in or corners in, to combat the possibility of the batter bunting for a base hit. Infield in would cause the defender's range rating to increase by 1, I think. I can't remember off the top of my head whether corners in would have a similar effect for the first and third basemen, but that might be a logical result.

Does this at all fit the description of the X chart single that you saw?
Offline

Eddie E

  • Posts: 1595
  • Joined: Wed Nov 07, 2012 4:58 pm
  • Location: Dover, Delaware

Re: Answer me this

PostTue Nov 03, 2015 5:06 pm

TOP OF INNING 9
0 D.Peralta 3-3 Ground Out (P) b-0 bpSI 1-10 F8
1 M.Adams 6-12 Single (1B) b-1 gb(1B)x F8
SUBSTITUTION at PR: Alex Rios
1 1 I.Desmond Wild Pitch 1-2 F8
1 2 I.Desmond 6-4 1 Base Error - 3B 2-3 b-1 gb(3B)x F8
1 1 3 R.Perez sqz Fielders Choice (1B) 3-o 1-2 b-1 F8
2 12 R.Goins 3-5 Triple (CF) 2-H 1-H b-3 F7
2 3 D.Span 3-8 Fly Out (LF) b-0

The firstbaseman is Adrian Gonzalez (1e7) Not playing in as Adams is not a guy who would bunt.
Offline

Eddie E

  • Posts: 1595
  • Joined: Wed Nov 07, 2012 4:58 pm
  • Location: Dover, Delaware

Re: Answer me this

PostTue Nov 03, 2015 5:08 pm

TOP OF INNING 3
0 E.Andrus 5-4 Single (3B) b-1 gb(3B)x F9
0 1 C.Utley 3-10 Foul Out (C) b-0 F9
1 1 J.Morneau 4-12 Single & Error - 1B 1-3 b-2 gb(1B)x F9
1 23 M.Cabrera 3-8 Single (LF) 3-H 2-3 b-1 F9
1 1 3 M.Holliday 1-10 Walk 1-2 b-1 F9
1 123 M.Maldonado 5-4 Ground Out (3B) Double Play 1-o b-0 gb(3B)x F9

Third baseman is Kyle Seager (1e8)
Offline

Eddie E

  • Posts: 1595
  • Joined: Wed Nov 07, 2012 4:58 pm
  • Location: Dover, Delaware

Re: Answer me this

PostTue Nov 03, 2015 5:11 pm

Infield in does not increase the range but does give up the # signs at 1 and 2 on the infield chart. I dont see that as a factor in the Matt Adams at bat but maybe in the Elvis Andrus at bat.
Offline

gbrookes

  • Posts: 5343
  • Joined: Fri Aug 24, 2012 8:24 am

Re: Answer me this

PostTue Nov 03, 2015 6:04 pm

From online strat wiki:

http://somonline.wikia.com/wiki/Maximum ... r_base_hit

"Maximum rule: Bunt for base hit

This option will allow you to try and bunt for a base hit when the bases are empty. The players ability to reach base safely on this bunt is affected by a number of factors including his bunting ability, his speed and the position of the infield defense.

See the Maximum Rules page for more information."

Under maximum rules:

http://somonline.wikia.com/wiki/Maximum_Rules

"As another example, if you turn on the "Bunt for a basehit" Maximum Rule you are adding a rule where you cannot see what generates the result. We studied real-life baseball to determine how often bunts for basehits are successful (given a number of variables) and we programmed that information into the computer game."
Offline

gbrookes

  • Posts: 5343
  • Joined: Fri Aug 24, 2012 8:24 am

Re: Answer me this

PostTue Nov 03, 2015 6:21 pm

Eddie E wrote:Infield in does not increase the range but does give up the # signs at 1 and 2 on the infield chart. I dont see that as a factor in the Matt Adams at bat but maybe in the Elvis Andrus at bat.


I can't prove it right now, but when I've played CD rom strat, I've seen how the infielders range goes up by 1 in certain situations. I'm quite certain that this would apply when runners are held, but my understanding is that it also applies when infield is in, or when corners are in (first base and third base only, but perhaps also the pitcher and catcher with a runner on third).

Now that I'm looking at this question, I'll keep an eye out for it in my online games, but I know I've seen these results in my online games as well - especially when runners are held, but maybe corners in and infield in as well.

I'm 99.99% certain that NONE of the GB++ results turn into singles in online strat, because of the adjustments on the fielding chart. The only really strange results that sometimes come up late in games in online strat is when Hal has the defense "guarding the line", which can create some base hits from outs on the batter's cards, on rare occasions.

Anyway, the point is this - my belief is that in your situation, the defense was playing "corners in" to reduce Andrus' chances to bunt for a base hit. But when Andrus got a 3bX result off the pitcher's card, Seager's range was increased by 1 due to the corners being in. It's also possible that the X chart result was a # result on the Xchart, which the rules say will be a single, for a 1bX or 3bX X chart reading with the corners in. If I'm right, (I think I am), this means that the corners in defensive strategy effectively changes the chance of a base hit off a Gb 3B X for Kyle Seager from 0% (with corners back) to 30% (with corners in) - 10% due to being a range 2, and another 20% from the # readings. This increases the overall chance of a base hit by the number of die roll chances for 3Bx and 1BX, divided by 216 (total die roll chances), times 30%, or 5/216 * .3, or .007 (i.e. 7 batting average points), for a lead-off hitter like Andrus, swinging away.

The advantage for the defense in this example is to reduce Andrus' chance of bunting for a base hit.
Offline

gbrookes

  • Posts: 5343
  • Joined: Fri Aug 24, 2012 8:24 am

Re: Answer me this

PostTue Nov 03, 2015 6:22 pm

Excerpt from strat rules:

http://somonline.wikia.com/wiki/Strat-O ... Game_Rules

"Super-Advanced

(20.2) In Super Advanced Play, the manager of the team in the field has the choice of Infield Back, Infield In and Corners In.
(20.3) Because Super Advanced play provides for Corners In to defense the sacrifice bunt, Infield In may be chosen only with a man at third.
(20.4) The Groundball Result Chart (see Page 15) replaces the Basic Strategy Chart for any gb()A, gb()B and gb(c) readings from the batter or pitcher cards with the Infield Back or the Infield In. It does not apply to gb()X chances.
(20.5) With a runner on third base, always consider the pitcher to be playing in on a gb(p)A, gb(p)B or gb(p)C from the batter's or pitcher's card.
(20.51) On a gb(p)X or CATCH-X, the pitcher and catcher are considered to be playing normal (back) when rest of the infield is playing normal and they are considered to be playing in when the entire infield is in.
When the defensive manager is playing Corners In, the pitcher and catcher are considered to be playing in when there is a runner on third base only, or when there are runners on second and third base only. Otherwise, the pitcher and catcher are considered to be playing back.
(20.6) With Infield In, convert any batter's card groundball followed by a "+" to read "SINGLE**" (all other runners advance two bases).
(20.61) With Infield In, convert any Super Advanced X-Chart result followed by "#" to read "SI2" (single, with all other runners advancing two bases).
(20.7) The manager of the defensive team may position his infield as Corners In until there are two outs, whenever a runner is on any base. Corners In preserves some double play possibilities while limiting the batter's advantage of hitting safely more often through the drawn-in infield.
With Corners In, use these rules:
(20.71) Do not award a SINGLE** for a batter's card groundball followed by a "+". Treat the play as if the "+" did not appear.
(20.72) On a groundball hit to the first baseman, third baseman, follow the rules for Infield In (including changing X-Chart results followed by a "#" to read "SI2").
(20.73) On a groundball to the second baseman or shortstop, follow the rules for Infield Back.
(20.74) Rules 20.5 and 20.51 also apply.
(20.75) Any runner or combination of runners also may be held on base when the infield is positioned as Corners In.
(20.8) For gb()X results, refer to the Super Advanced Fielding Chart. Under each table for G1, G2 and G3 results, there are guidelines for each baserunning situation, with Infield "Normal" (back) and Infield In. There is also a Super Advanced Groundball Results Chart printed on the Fielding Chart that describes the outcome of each event that can occur on the Fielding Chart."
Next

Return to Strat-O-Matic Baseball 365 20xx

Who is online

Users browsing this forum: No registered users and 9 guests