Mon Jan 04, 2016 4:11 pm
Of all the companies I have ever had the dubious pleasure of interacting with, my experience with SOM is entirely unique and not at all in a good way.
Thirty five years ago I had a face to face conversation with Harold Richman, in early February, 1980. I lived about twenty minutes from SOM's location in Glen Head and went to their physical plant to pick up my set of cards for that year. Mr. Richman was the one who facilitated the transaction, which I suspect was just a rare happenstance. Not one to allow opportunity to pass me by unheeded, I asked him why SOM doesn't include some mechanism for replicating clutch pitching, having in mind the relatively poor Sparky Lyle 1976 card and also several Tug McGraw seasons. Mr. Richman's reply, a rebuff really - accompanied by a smug grin - was that Pete Rose told him that there is no such thing as clutch pitching. End of discussion.
Fast forward about twenty years. I purchase the computer game and several seasons. I called their "help" desk with a couple of questions and, for my trouble, was verbally assaulted by a power tripping geek who exuded vitriol and combativeness, and was anything but helpful.
I won't document my ongoing struggles with SOM's model of customer service as I have probably posted dozens of times expressing my dissatisfaction with SOM's cavalier disregard of its customer's needs, on these very boards.
I do want to address Mike's stated reason for leaving which I felt was akin to the final straw breaking the camel's back.
It is inconceivable to me, or would be had I not experienced this horror show continuously over the past 12 years, that SOM would not at least make desultory efforts to give customers what they want, as it incurs little to no cost to them to do so and creates considerable potential unwanted costs (potential lost revenue) to the company for not doing so. The sporadic addition of extra cards, doled out in miserly fashion, as though giving table scraps to paupers is a perfect example of this. Never mind that I had proposed, and Bernie Ho had immediately agreed that we would add cards monthly to ATG which worked until Mr. Richman replaced Bernie -as the face of the game - with Mr. Garcia after which the monthly card additions ended. Mr. Garcia resurrected this practice -- well sort of -in 2014 but has managed to add cards at the rate of 20 every three months.
How difficult would it be to simply create ATG 9 and not with the absurd paucity of cards added to ATG VII to create ATG 8? 400 new cards, at minimum, would be a good start and then supplementing that with 10 new cards per month or 20 every two months would probably easily satisfy so many of the disgruntled customers who have stuck with this game because they love the game enough to tolerate the endless bullshit issuing forth from the game company itself.
Finally, if you want to create customer interest, instead of farming out the pricing of additional cards to Bbrool or whatever his name is, why not let the community vote on the prices for each player added. That would kindle considerable interest and good will and not involve much work on SOM's part at all.
Why not indeed?